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Searched defs:blurRadius (Results 1 – 25 of 48) sorted by relevance

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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
Drs_colorful_shadow_filter_test.cpp47 float blurRadius = 1.f; variable
63 float blurRadius = 1.f; variable
84 float blurRadius = 1.f; variable
Drs_linear_gradient_blur_shader_filter_test.cpp45 float blurRadius = 0.f; variable
Drs_foreground_effect_filter_test.cpp147 float blurRadius = 401.f; variable
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
Dblur_draw_looper.cpp24 BlurDrawLooper::BlurDrawLooper(float blurRadius, scalar dx, scalar dy, const Color& color) noexcept in BlurDrawLooper()
34 std::shared_ptr<BlurDrawLooper> BlurDrawLooper::CreateBlurDrawLooper(float blurRadius, in CreateBlurDrawLooper()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/drawing_ndk/src/
Ddrawing_shadow_layer.cpp27 OH_Drawing_ShadowLayer* OH_Drawing_ShadowLayerCreate(float blurRadius, float x, float y, uint32_t c… in OH_Drawing_ShadowLayerCreate()
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
Dshadow.cpp26 auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress; in Blend() local
Dshadow.h72 Shadow(double blurRadius, double spreadRadius, Offset offset, Color spotColor) in Shadow()
102 void SetBlurRadius(double blurRadius) in SetBlurRadius()
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/test/unittest/
Dge_mesa_blur_shader_filter_test.cpp124 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; variable
143 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; variable
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
Drs_colorful_shadow_filter.cpp24 RSColorfulShadowFilter::RSColorfulShadowFilter(float blurRadius, float offsetX, float offsetY) in RSColorfulShadowFilter()
Drs_foreground_effect_filter.cpp25 RSForegroundEffectFilter::RSForegroundEffectFilter(float blurRadius) in RSForegroundEffectFilter()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/effect/blurdrawlooper_fuzzer/
Dblurdrawlooper_fuzzer.cpp36 float blurRadius = GetObject<float>(); in BlurDrawLooperFuzzTest() local
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/effect/
Dblur_draw_looper.h64 scalar blurRadius = 0.f; member
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkshadowlayer_fuzzer/
Dshadowlayer_fuzzer.cpp43 float blurRadius = GetObject<float>(); in NativeShadowLayerTest() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
Drs_gradient_blur_para.h49 explicit RSLinearGradientBlurPara(const float blurRadius, in RSLinearGradientBlurPara()
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/include/
Dge_gradient_blur_para.h45 …explicit GELinearGradientBlurPara(const float blurRadius, const std::vector<std::pair<float, float… in GELinearGradientBlurPara()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkbrush_fuzzer/
Dbrush_fuzzer.cpp89 float blurRadius = GetObject<float>(); in BrushFuzzTest001() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/drawing/shadow_layer_napi/
Djs_shadow_layer.cpp92 double blurRadius = 0.0; in Create() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/paint_fuzzer/
Dpaint_fuzzer.cpp123 float blurRadius = GetObject<float>(); in PaintFuzzTest002() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/
Ddrawing_pen_test.cpp546 float blurRadius = 10; variable
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkpen_fuzzer/
Dpen_fuzzer.cpp127 float blurRadius = GetObject<float>(); in PenFuzzTest002() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/brush_fuzzer/
Dbrush_fuzzer.cpp110 float blurRadius = GetObject<float>(); in BrushFuzzTestInner05() local
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/pen_fuzzer/
Dpen_fuzzer.cpp118 float blurRadius = GetObject<float>(); in PenFuzzTestInner04() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dtext_content_modifier.h170 RefPtr<AnimatablePropertyFloat> blurRadius; member
Dtext_content_modifier.cpp558 auto blurRadius = shadow.blurRadius->Get(); in ModifyTextShadowsInTextStyle() local
664 auto blurRadius = shadow.blurRadius->Get(); in UpdateTextShadowMeasureFlag() local
972 auto blurRadius = MakeRefPtr<AnimatablePropertyFloat>(emptyShadow.GetBlurRadius()); in AddDefaultShadow() local
/foundation/arkui/ace_engine/test/mock/core/rosen/
Dtesting_text_style.h85 double blurRadius = 0.0; variable

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