Searched defs:clientName (Results 1 – 4 of 4) sorted by relevance
611 static int32_t GetClientName(char *clientName, const char *name, uint32_t maskId, bool isSame) in GetClientName()655 char clientName[SOCKET_NAME_LEN + 1] = {0}; in PrepareBindSocket() local
332 std::string clientName = TOKEN_SYNC_SOCKET_NAME + networkId; in InitSocketAndListener() local
357 std::string clientName = USER_AUTH_SOCKET_NAME + connectionName; in ClientSocketInit() local
632 std::string clientName; in HandleAllocSocketFdStub() local