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Searched defs:envManager (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
Dlume_common.cpp423 auto envManager = CORE_NS::GetManager<CORE3D_NS::IEnvironmentComponentManager>(*ecs_); in UnloadEnvModel() local
960 auto envManager = CORE_NS::GetManager<CORE3D_NS::IEnvironmentComponentManager>(*ecs_); in CreateEnvScene() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dscene_impl.cpp434 … if (auto envManager = ecs->GetComponentManager(CORE3D_NS::IEnvironmentComponentManager::UID)) { in ResolveNodeTypeFromPath() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp2132 IEnvironmentComponentManager& envManager = *(GetManager<IEnvironmentComponentManager>(ecs)); in CreateEnvironmentComponent() local