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Searched defs:existingEntity (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dmesh_impl.cpp399 … auto existingEntity = privateIntf->EcsObject()->GetEntity(); in UpdateMeshFromArrays() local
Dscene_holder.cpp2418 …S::MeshGeometryArrayPtr<IndicesType> arrays, RENDER_NS::IndexType indexType, Entity existingEntity, in CreateMeshFromArrays()