Searched defs:fullscreen (Results 1 – 2 of 2) sorted by relevance
112 …[weak = AceType::WeakClaim(this), singleChild](bool fullscreen, bool isPlaying, int32_t currentPos… in FireFullscreen()197 …[weak = AceType::WeakClaim(this)](bool fullscreen, bool isPlaying, const WeakPtr<Texture>& texture… in SetNewComponent()209 … const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) { in SetNewComponent()
31 const WeakPtr<Texture>& texture) { in DOMVideo()