1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <glad/glad.h>
5
6 struct gladGLversionStruct GLVersion;
7
has_ext(const char * ext)8 static int has_ext(const char *ext) {
9 #if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
10 if(GLVersion.major < 3 || glGetStringi == NULL) {
11 #endif
12 const char *extensions;
13 const char *loc;
14 const char *terminator;
15 extensions = (const char*) glGetString(GL_EXTENSIONS);
16 if(extensions == NULL || ext == NULL) {
17 return 0;
18 }
19
20 while(1) {
21 loc = strstr(extensions, ext);
22 if(loc == NULL) {
23 return 0;
24 }
25
26 terminator = loc + strlen(ext);
27 if((loc == extensions || *(loc - 1) == ' ') &&
28 (*terminator == ' ' || *terminator == '\0')) {
29 return 1;
30 }
31 extensions = terminator;
32 }
33 #if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
34 } else {
35 GLint num_exts, index;
36
37 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
38 for(index = 0; index < num_exts; index++) {
39 if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
40 return 1;
41 }
42 }
43 }
44 #endif
45
46 return 0;
47 }
48 int GLAD_GL_VERSION_1_0;
49 int GLAD_GL_VERSION_1_1;
50 int GLAD_GL_VERSION_1_2;
51 int GLAD_GL_VERSION_1_3;
52 int GLAD_GL_VERSION_1_4;
53 int GLAD_GL_VERSION_1_5;
54 int GLAD_GL_VERSION_2_0;
55 int GLAD_GL_VERSION_2_1;
56 int GLAD_GL_VERSION_3_0;
57 int GLAD_GL_VERSION_3_1;
58 int GLAD_GL_VERSION_3_2;
59 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
60 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
61 PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
62 PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
63 PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
64 PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
65 PFNGLVERTEX2FVPROC glad_glVertex2fv;
66 PFNGLINDEXIPROC glad_glIndexi;
67 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
68 PFNGLRECTDVPROC glad_glRectdv;
69 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
70 PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
71 PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
72 PFNGLINDEXDPROC glad_glIndexd;
73 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
74 PFNGLINDEXFPROC glad_glIndexf;
75 PFNGLLINEWIDTHPROC glad_glLineWidth;
76 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
77 PFNGLGETMAPFVPROC glad_glGetMapfv;
78 PFNGLINDEXSPROC glad_glIndexs;
79 PFNGLCOMPILESHADERPROC glad_glCompileShader;
80 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
81 PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
82 PFNGLINDEXFVPROC glad_glIndexfv;
83 PFNGLFOGIVPROC glad_glFogiv;
84 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
85 PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
86 PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
87 PFNGLCOLOR4UIPROC glad_glColor4ui;
88 PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
89 PFNGLFOGFVPROC glad_glFogfv;
90 PFNGLENABLEIPROC glad_glEnablei;
91 PFNGLVERTEX4IVPROC glad_glVertex4iv;
92 PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
93 PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
94 PFNGLCREATESHADERPROC glad_glCreateShader;
95 PFNGLISBUFFERPROC glad_glIsBuffer;
96 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
97 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
98 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
99 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
100 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
101 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
102 PFNGLVERTEX4FVPROC glad_glVertex4fv;
103 PFNGLBINDTEXTUREPROC glad_glBindTexture;
104 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
105 PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
106 PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
107 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
108 PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
109 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
110 PFNGLPOINTSIZEPROC glad_glPointSize;
111 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
112 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
113 PFNGLCOLOR4BVPROC glad_glColor4bv;
114 PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
115 PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
116 PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
117 PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
118 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
119 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
120 PFNGLCOLOR3BPROC glad_glColor3b;
121 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
122 PFNGLEDGEFLAGPROC glad_glEdgeFlag;
123 PFNGLVERTEX3DPROC glad_glVertex3d;
124 PFNGLVERTEX3FPROC glad_glVertex3f;
125 PFNGLVERTEX3IPROC glad_glVertex3i;
126 PFNGLCOLOR3IPROC glad_glColor3i;
127 PFNGLUNIFORM3FPROC glad_glUniform3f;
128 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
129 PFNGLCOLOR3SPROC glad_glColor3s;
130 PFNGLVERTEX3SPROC glad_glVertex3s;
131 PFNGLCOLORMASKIPROC glad_glColorMaski;
132 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
133 PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
134 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
135 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
136 PFNGLVERTEX2IVPROC glad_glVertex2iv;
137 PFNGLCOLOR3SVPROC glad_glColor3sv;
138 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
139 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
140 PFNGLNORMALPOINTERPROC glad_glNormalPointer;
141 PFNGLVERTEX4SVPROC glad_glVertex4sv;
142 PFNGLPASSTHROUGHPROC glad_glPassThrough;
143 PFNGLFOGIPROC glad_glFogi;
144 PFNGLBEGINPROC glad_glBegin;
145 PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
146 PFNGLCOLOR3UBVPROC glad_glColor3ubv;
147 PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
148 PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
149 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
150 PFNGLDRAWARRAYSPROC glad_glDrawArrays;
151 PFNGLUNIFORM1UIPROC glad_glUniform1ui;
152 PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
153 PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
154 PFNGLLIGHTFVPROC glad_glLightfv;
155 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
156 PFNGLCLEARPROC glad_glClear;
157 PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
158 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
159 PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
160 PFNGLISENABLEDPROC glad_glIsEnabled;
161 PFNGLSTENCILOPPROC glad_glStencilOp;
162 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
163 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
164 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
165 PFNGLTRANSLATEFPROC glad_glTranslatef;
166 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
167 PFNGLTRANSLATEDPROC glad_glTranslated;
168 PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
169 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
170 PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
171 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
172 PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
173 PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
174 PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
175 PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
176 PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
177 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
178 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
179 PFNGLINDEXSVPROC glad_glIndexsv;
180 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
181 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
182 PFNGLVERTEX3IVPROC glad_glVertex3iv;
183 PFNGLBITMAPPROC glad_glBitmap;
184 PFNGLMATERIALIPROC glad_glMateriali;
185 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
186 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
187 PFNGLGETQUERYIVPROC glad_glGetQueryiv;
188 PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
189 PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
190 PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
191 PFNGLMATERIALFPROC glad_glMaterialf;
192 PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
193 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
194 PFNGLISSHADERPROC glad_glIsShader;
195 PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
196 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
197 PFNGLVERTEX3DVPROC glad_glVertex3dv;
198 PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
199 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
200 PFNGLENABLEPROC glad_glEnable;
201 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
202 PFNGLCOLOR4FVPROC glad_glColor4fv;
203 PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
204 PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
205 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
206 PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
207 PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
208 PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
209 PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
210 PFNGLTEXGENFPROC glad_glTexGenf;
211 PFNGLGETPOINTERVPROC glad_glGetPointerv;
212 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
213 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
214 PFNGLNORMAL3FVPROC glad_glNormal3fv;
215 PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
216 PFNGLDEPTHRANGEPROC glad_glDepthRange;
217 PFNGLFRUSTUMPROC glad_glFrustum;
218 PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
219 PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
220 PFNGLPUSHMATRIXPROC glad_glPushMatrix;
221 PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
222 PFNGLORTHOPROC glad_glOrtho;
223 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
224 PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
225 PFNGLCLEARINDEXPROC glad_glClearIndex;
226 PFNGLMAP1DPROC glad_glMap1d;
227 PFNGLMAP1FPROC glad_glMap1f;
228 PFNGLFLUSHPROC glad_glFlush;
229 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
230 PFNGLINDEXIVPROC glad_glIndexiv;
231 PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
232 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
233 PFNGLPIXELZOOMPROC glad_glPixelZoom;
234 PFNGLFENCESYNCPROC glad_glFenceSync;
235 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
236 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
237 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
238 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
239 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
240 PFNGLLIGHTIPROC glad_glLighti;
241 PFNGLLIGHTFPROC glad_glLightf;
242 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
243 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
244 PFNGLCLAMPCOLORPROC glad_glClampColor;
245 PFNGLUNIFORM4IVPROC glad_glUniform4iv;
246 PFNGLCLEARSTENCILPROC glad_glClearStencil;
247 PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
248 PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
249 PFNGLGENTEXTURESPROC glad_glGenTextures;
250 PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
251 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
252 PFNGLINDEXPOINTERPROC glad_glIndexPointer;
253 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
254 PFNGLISSYNCPROC glad_glIsSync;
255 PFNGLVERTEX2FPROC glad_glVertex2f;
256 PFNGLVERTEX2DPROC glad_glVertex2d;
257 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
258 PFNGLUNIFORM2IPROC glad_glUniform2i;
259 PFNGLMAPGRID2DPROC glad_glMapGrid2d;
260 PFNGLMAPGRID2FPROC glad_glMapGrid2f;
261 PFNGLVERTEX2IPROC glad_glVertex2i;
262 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
263 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
264 PFNGLVERTEX2SPROC glad_glVertex2s;
265 PFNGLNORMAL3BVPROC glad_glNormal3bv;
266 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
267 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
268 PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
269 PFNGLVERTEX3SVPROC glad_glVertex3sv;
270 PFNGLGENQUERIESPROC glad_glGenQueries;
271 PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
272 PFNGLTEXENVFPROC glad_glTexEnvf;
273 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
274 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
275 PFNGLFOGCOORDDPROC glad_glFogCoordd;
276 PFNGLFOGCOORDFPROC glad_glFogCoordf;
277 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
278 PFNGLTEXENVIPROC glad_glTexEnvi;
279 PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
280 PFNGLISENABLEDIPROC glad_glIsEnabledi;
281 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
282 PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
283 PFNGLUNIFORM2IVPROC glad_glUniform2iv;
284 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
285 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
286 PFNGLMATRIXMODEPROC glad_glMatrixMode;
287 PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
288 PFNGLGETMAPIVPROC glad_glGetMapiv;
289 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
290 PFNGLGETSHADERIVPROC glad_glGetShaderiv;
291 PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
292 PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
293 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
294 PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
295 PFNGLCALLLISTPROC glad_glCallList;
296 PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
297 PFNGLGETDOUBLEVPROC glad_glGetDoublev;
298 PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
299 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
300 PFNGLLIGHTMODELFPROC glad_glLightModelf;
301 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
302 PFNGLVERTEX2SVPROC glad_glVertex2sv;
303 PFNGLLIGHTMODELIPROC glad_glLightModeli;
304 PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
305 PFNGLUNIFORM3FVPROC glad_glUniform3fv;
306 PFNGLPIXELSTOREIPROC glad_glPixelStorei;
307 PFNGLCALLLISTSPROC glad_glCallLists;
308 PFNGLMAPBUFFERPROC glad_glMapBuffer;
309 PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
310 PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
311 PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
312 PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
313 PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
314 PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
315 PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
316 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
317 PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
318 PFNGLDELETESYNCPROC glad_glDeleteSync;
319 PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
320 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
321 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
322 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
323 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
324 PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
325 PFNGLUNIFORM3IVPROC glad_glUniform3iv;
326 PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
327 PFNGLPOLYGONMODEPROC glad_glPolygonMode;
328 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
329 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
330 PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
331 PFNGLISLISTPROC glad_glIsList;
332 PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
333 PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
334 PFNGLCOLOR4SPROC glad_glColor4s;
335 PFNGLUSEPROGRAMPROC glad_glUseProgram;
336 PFNGLLINESTIPPLEPROC glad_glLineStipple;
337 PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
338 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
339 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
340 PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
341 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
342 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
343 PFNGLCOLOR4BPROC glad_glColor4b;
344 PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
345 PFNGLCOLOR4FPROC glad_glColor4f;
346 PFNGLCOLOR4DPROC glad_glColor4d;
347 PFNGLCOLOR4IPROC glad_glColor4i;
348 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
349 PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
350 PFNGLVERTEX2DVPROC glad_glVertex2dv;
351 PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
352 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
353 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
354 PFNGLFINISHPROC glad_glFinish;
355 PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
356 PFNGLDELETESHADERPROC glad_glDeleteShader;
357 PFNGLDRAWELEMENTSPROC glad_glDrawElements;
358 PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
359 PFNGLGETMAPDVPROC glad_glGetMapdv;
360 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
361 PFNGLMATERIALFVPROC glad_glMaterialfv;
362 PFNGLVIEWPORTPROC glad_glViewport;
363 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
364 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
365 PFNGLINDEXDVPROC glad_glIndexdv;
366 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
367 PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
368 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
369 PFNGLCLEARDEPTHPROC glad_glClearDepth;
370 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
371 PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
372 PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
373 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
374 PFNGLTEXBUFFERPROC glad_glTexBuffer;
375 PFNGLPOPNAMEPROC glad_glPopName;
376 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
377 PFNGLPIXELSTOREFPROC glad_glPixelStoref;
378 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
379 PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
380 PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
381 PFNGLRECTIPROC glad_glRecti;
382 PFNGLCOLOR4UBPROC glad_glColor4ub;
383 PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
384 PFNGLRECTFPROC glad_glRectf;
385 PFNGLRECTDPROC glad_glRectd;
386 PFNGLNORMAL3SVPROC glad_glNormal3sv;
387 PFNGLNEWLISTPROC glad_glNewList;
388 PFNGLCOLOR4USPROC glad_glColor4us;
389 PFNGLLINKPROGRAMPROC glad_glLinkProgram;
390 PFNGLHINTPROC glad_glHint;
391 PFNGLRECTSPROC glad_glRects;
392 PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
393 PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
394 PFNGLGETSTRINGPROC glad_glGetString;
395 PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
396 PFNGLDETACHSHADERPROC glad_glDetachShader;
397 PFNGLSCALEFPROC glad_glScalef;
398 PFNGLENDQUERYPROC glad_glEndQuery;
399 PFNGLSCALEDPROC glad_glScaled;
400 PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
401 PFNGLCOPYPIXELSPROC glad_glCopyPixels;
402 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
403 PFNGLPOPATTRIBPROC glad_glPopAttrib;
404 PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
405 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
406 PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
407 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
408 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
409 PFNGLINITNAMESPROC glad_glInitNames;
410 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
411 PFNGLCOLOR3DVPROC glad_glColor3dv;
412 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
413 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
414 PFNGLWAITSYNCPROC glad_glWaitSync;
415 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
416 PFNGLCOLORMATERIALPROC glad_glColorMaterial;
417 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
418 PFNGLUNIFORM1FPROC glad_glUniform1f;
419 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
420 PFNGLRENDERMODEPROC glad_glRenderMode;
421 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
422 PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
423 PFNGLUNIFORM1IPROC glad_glUniform1i;
424 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
425 PFNGLUNIFORM3IPROC glad_glUniform3i;
426 PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
427 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
428 PFNGLDISABLEPROC glad_glDisable;
429 PFNGLLOGICOPPROC glad_glLogicOp;
430 PFNGLEVALPOINT2PROC glad_glEvalPoint2;
431 PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
432 PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
433 PFNGLUNIFORM4UIPROC glad_glUniform4ui;
434 PFNGLCOLOR3FPROC glad_glColor3f;
435 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
436 PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
437 PFNGLRECTFVPROC glad_glRectfv;
438 PFNGLCULLFACEPROC glad_glCullFace;
439 PFNGLGETLIGHTFVPROC glad_glGetLightfv;
440 PFNGLCOLOR3DPROC glad_glColor3d;
441 PFNGLTEXGENDPROC glad_glTexGend;
442 PFNGLTEXGENIPROC glad_glTexGeni;
443 PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
444 PFNGLGETSTRINGIPROC glad_glGetStringi;
445 PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
446 PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
447 PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
448 PFNGLATTACHSHADERPROC glad_glAttachShader;
449 PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
450 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
451 PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
452 PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
453 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
454 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
455 PFNGLTEXGENIVPROC glad_glTexGeniv;
456 PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
457 PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
458 PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
459 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
460 PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
461 PFNGLTEXENVFVPROC glad_glTexEnvfv;
462 PFNGLREADBUFFERPROC glad_glReadBuffer;
463 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
464 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
465 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
466 PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
467 PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
468 PFNGLDELETELISTSPROC glad_glDeleteLists;
469 PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
470 PFNGLVERTEX4DVPROC glad_glVertex4dv;
471 PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
472 PFNGLPOPMATRIXPROC glad_glPopMatrix;
473 PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
474 PFNGLCOLOR4IVPROC glad_glColor4iv;
475 PFNGLINDEXUBVPROC glad_glIndexubv;
476 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
477 PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
478 PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
479 PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
480 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
481 PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
482 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
483 PFNGLVERTEX3FVPROC glad_glVertex3fv;
484 PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
485 PFNGLMATERIALIVPROC glad_glMaterialiv;
486 PFNGLISPROGRAMPROC glad_glIsProgram;
487 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
488 PFNGLVERTEX4SPROC glad_glVertex4s;
489 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
490 PFNGLNORMAL3DVPROC glad_glNormal3dv;
491 PFNGLUNIFORM4IPROC glad_glUniform4i;
492 PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
493 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
494 PFNGLROTATEDPROC glad_glRotated;
495 PFNGLROTATEFPROC glad_glRotatef;
496 PFNGLVERTEX4IPROC glad_glVertex4i;
497 PFNGLREADPIXELSPROC glad_glReadPixels;
498 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
499 PFNGLLOADNAMEPROC glad_glLoadName;
500 PFNGLUNIFORM4FPROC glad_glUniform4f;
501 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
502 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
503 PFNGLSHADEMODELPROC glad_glShadeModel;
504 PFNGLMAPGRID1DPROC glad_glMapGrid1d;
505 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
506 PFNGLMAPGRID1FPROC glad_glMapGrid1f;
507 PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
508 PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
509 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
510 PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
511 PFNGLALPHAFUNCPROC glad_glAlphaFunc;
512 PFNGLUNIFORM1IVPROC glad_glUniform1iv;
513 PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
514 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
515 PFNGLSTENCILFUNCPROC glad_glStencilFunc;
516 PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
517 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
518 PFNGLCOLOR4UIVPROC glad_glColor4uiv;
519 PFNGLRECTIVPROC glad_glRectiv;
520 PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
521 PFNGLEVALMESH2PROC glad_glEvalMesh2;
522 PFNGLEVALMESH1PROC glad_glEvalMesh1;
523 PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
524 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
525 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
526 PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
527 PFNGLCOLOR4UBVPROC glad_glColor4ubv;
528 PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
529 PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
530 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
531 PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
532 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
533 PFNGLTEXENVIVPROC glad_glTexEnviv;
534 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
535 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
536 PFNGLGENBUFFERSPROC glad_glGenBuffers;
537 PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
538 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
539 PFNGLPUSHATTRIBPROC glad_glPushAttrib;
540 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
541 PFNGLBLENDFUNCPROC glad_glBlendFunc;
542 PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
543 PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
544 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
545 PFNGLLIGHTIVPROC glad_glLightiv;
546 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
547 PFNGLTEXGENFVPROC glad_glTexGenfv;
548 PFNGLENDPROC glad_glEnd;
549 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
550 PFNGLSCISSORPROC glad_glScissor;
551 PFNGLCLIPPLANEPROC glad_glClipPlane;
552 PFNGLPUSHNAMEPROC glad_glPushName;
553 PFNGLTEXGENDVPROC glad_glTexGendv;
554 PFNGLINDEXUBPROC glad_glIndexub;
555 PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
556 PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
557 PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
558 PFNGLCLEARCOLORPROC glad_glClearColor;
559 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
560 PFNGLNORMAL3SPROC glad_glNormal3s;
561 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
562 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
563 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
564 PFNGLBLENDCOLORPROC glad_glBlendColor;
565 PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
566 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
567 PFNGLUNIFORM3UIPROC glad_glUniform3ui;
568 PFNGLCOLOR4DVPROC glad_glColor4dv;
569 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
570 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
571 PFNGLUNIFORM2FVPROC glad_glUniform2fv;
572 PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
573 PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
574 PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
575 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
576 PFNGLNORMAL3IVPROC glad_glNormal3iv;
577 PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
578 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
579 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
580 PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
581 PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
582 PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
583 PFNGLCOLOR3USPROC glad_glColor3us;
584 PFNGLCOLOR3UIVPROC glad_glColor3uiv;
585 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
586 PFNGLGETLIGHTIVPROC glad_glGetLightiv;
587 PFNGLDEPTHFUNCPROC glad_glDepthFunc;
588 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
589 PFNGLLISTBASEPROC glad_glListBase;
590 PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
591 PFNGLCOLOR3UBPROC glad_glColor3ub;
592 PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
593 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
594 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
595 PFNGLCOLOR3UIPROC glad_glColor3ui;
596 PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
597 PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
598 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
599 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
600 PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
601 PFNGLCOLORMASKPROC glad_glColorMask;
602 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
603 PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
604 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
605 PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
606 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
607 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
608 PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
609 PFNGLCOLOR4SVPROC glad_glColor4sv;
610 PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
611 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
612 PFNGLFOGFPROC glad_glFogf;
613 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
614 PFNGLCOLOR3IVPROC glad_glColor3iv;
615 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
616 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
617 PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
618 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
619 PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
620 PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
621 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
622 PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
623 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
624 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
625 PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
626 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
627 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
628 PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
629 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
630 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
631 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
632 PFNGLGENLISTSPROC glad_glGenLists;
633 PFNGLCOLOR3BVPROC glad_glColor3bv;
634 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
635 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
636 PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
637 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
638 PFNGLENDLISTPROC glad_glEndList;
639 PFNGLUNIFORM2UIPROC glad_glUniform2ui;
640 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
641 PFNGLCOLOR3USVPROC glad_glColor3usv;
642 PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
643 PFNGLDISABLEIPROC glad_glDisablei;
644 PFNGLINDEXMASKPROC glad_glIndexMask;
645 PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
646 PFNGLSHADERSOURCEPROC glad_glShaderSource;
647 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
648 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
649 PFNGLCLEARACCUMPROC glad_glClearAccum;
650 PFNGLGETSYNCIVPROC glad_glGetSynciv;
651 PFNGLUNIFORM2FPROC glad_glUniform2f;
652 PFNGLBEGINQUERYPROC glad_glBeginQuery;
653 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
654 PFNGLBINDBUFFERPROC glad_glBindBuffer;
655 PFNGLMAP2DPROC glad_glMap2d;
656 PFNGLMAP2FPROC glad_glMap2f;
657 PFNGLVERTEX4DPROC glad_glVertex4d;
658 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
659 PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
660 PFNGLBUFFERDATAPROC glad_glBufferData;
661 PFNGLEVALPOINT1PROC glad_glEvalPoint1;
662 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
663 PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
664 PFNGLGETERRORPROC glad_glGetError;
665 PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
666 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
667 PFNGLGETFLOATVPROC glad_glGetFloatv;
668 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
669 PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
670 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
671 PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
672 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
673 PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
674 PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
675 PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
676 PFNGLGETINTEGERVPROC glad_glGetIntegerv;
677 PFNGLACCUMPROC glad_glAccum;
678 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
679 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
680 PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
681 PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
682 PFNGLISQUERYPROC glad_glIsQuery;
683 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
684 PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
685 PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
686 PFNGLSTENCILMASKPROC glad_glStencilMask;
687 PFNGLDRAWPIXELSPROC glad_glDrawPixels;
688 PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
689 PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
690 PFNGLISTEXTUREPROC glad_glIsTexture;
691 PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
692 PFNGLUNIFORM1FVPROC glad_glUniform1fv;
693 PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
694 PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
695 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
696 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
697 PFNGLVERTEX4FPROC glad_glVertex4f;
698 PFNGLRECTSVPROC glad_glRectsv;
699 PFNGLCOLOR4USVPROC glad_glColor4usv;
700 PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
701 PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
702 PFNGLNORMAL3IPROC glad_glNormal3i;
703 PFNGLNORMAL3FPROC glad_glNormal3f;
704 PFNGLNORMAL3DPROC glad_glNormal3d;
705 PFNGLNORMAL3BPROC glad_glNormal3b;
706 PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
707 PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
708 PFNGLARRAYELEMENTPROC glad_glArrayElement;
709 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
710 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
711 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
712 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
713 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
714 PFNGLDEPTHMASKPROC glad_glDepthMask;
715 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
716 PFNGLCOLOR3FVPROC glad_glColor3fv;
717 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
718 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
719 PFNGLUNIFORM4FVPROC glad_glUniform4fv;
720 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
721 PFNGLCOLORPOINTERPROC glad_glColorPointer;
722 PFNGLFRONTFACEPROC glad_glFrontFace;
723 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
724 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
725 int GLAD_GL_ARB_robustness;
726 int GLAD_GL_ARB_multisample;
727 int GLAD_GL_EXT_separate_specular_color;
728 PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
729 PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
730 PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
731 PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
732 PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
733 PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
734 PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
735 PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
736 PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
737 PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
738 PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
739 PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
740 PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
741 PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
742 PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
743 PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
744 PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
745 PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
746 PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
747 PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
748 PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
load_GL_VERSION_1_0(GLADloadproc load)749 static void load_GL_VERSION_1_0(GLADloadproc load) {
750 if(!GLAD_GL_VERSION_1_0) return;
751 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
752 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
753 glad_glHint = (PFNGLHINTPROC)load("glHint");
754 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
755 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
756 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
757 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
758 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
759 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
760 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
761 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
762 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
763 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
764 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
765 glad_glClear = (PFNGLCLEARPROC)load("glClear");
766 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
767 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
768 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
769 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
770 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
771 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
772 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
773 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
774 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
775 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
776 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
777 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
778 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
779 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
780 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
781 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
782 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
783 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
784 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
785 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
786 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
787 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
788 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
789 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
790 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
791 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
792 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
793 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
794 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
795 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
796 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
797 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
798 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
799 glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
800 glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
801 glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
802 glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
803 glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
804 glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
805 glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
806 glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
807 glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
808 glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
809 glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
810 glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
811 glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
812 glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
813 glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
814 glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
815 glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
816 glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
817 glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
818 glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
819 glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
820 glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
821 glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
822 glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
823 glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
824 glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
825 glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
826 glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
827 glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
828 glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
829 glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
830 glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
831 glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
832 glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
833 glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
834 glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
835 glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
836 glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
837 glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
838 glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
839 glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
840 glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
841 glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
842 glad_glEnd = (PFNGLENDPROC)load("glEnd");
843 glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
844 glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
845 glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
846 glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
847 glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
848 glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
849 glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
850 glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
851 glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
852 glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
853 glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
854 glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
855 glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
856 glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
857 glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
858 glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
859 glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
860 glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
861 glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
862 glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
863 glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
864 glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
865 glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
866 glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
867 glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
868 glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
869 glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
870 glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
871 glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
872 glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
873 glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
874 glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
875 glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
876 glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
877 glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
878 glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
879 glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
880 glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
881 glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
882 glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
883 glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
884 glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
885 glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
886 glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
887 glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
888 glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
889 glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
890 glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
891 glad_glRects = (PFNGLRECTSPROC)load("glRects");
892 glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
893 glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
894 glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
895 glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
896 glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
897 glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
898 glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
899 glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
900 glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
901 glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
902 glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
903 glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
904 glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
905 glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
906 glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
907 glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
908 glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
909 glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
910 glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
911 glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
912 glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
913 glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
914 glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
915 glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
916 glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
917 glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
918 glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
919 glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
920 glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
921 glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
922 glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
923 glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
924 glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
925 glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
926 glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
927 glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
928 glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
929 glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
930 glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
931 glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
932 glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
933 glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
934 glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
935 glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
936 glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
937 glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
938 glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
939 glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
940 glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
941 glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
942 glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
943 glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
944 glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
945 glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
946 glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
947 glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
948 glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
949 glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
950 glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
951 glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
952 glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
953 glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
954 glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
955 glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
956 glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
957 glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
958 glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
959 glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
960 glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
961 glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
962 glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
963 glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
964 glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
965 glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
966 glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
967 glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
968 glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
969 glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
970 glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
971 glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
972 glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
973 glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
974 glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
975 glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
976 glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
977 glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
978 glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
979 glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
980 glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
981 glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
982 glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
983 glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
984 glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
985 glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
986 glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
987 glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
988 glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
989 glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
990 glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
991 glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
992 glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
993 glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
994 glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
995 glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
996 glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
997 glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
998 glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
999 glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
1000 glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
1001 glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
1002 glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
1003 glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
1004 glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
1005 glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
1006 glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
1007 glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
1008 glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
1009 glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
1010 glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
1011 glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
1012 glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
1013 glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
1014 glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
1015 glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
1016 glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
1017 glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
1018 glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
1019 glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
1020 glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
1021 glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
1022 glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
1023 glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
1024 glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
1025 glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
1026 glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
1027 glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
1028 glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
1029 glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
1030 glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
1031 glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
1032 glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
1033 glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
1034 glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
1035 glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
1036 glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
1037 glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
1038 glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
1039 glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
1040 glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
1041 glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
1042 glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
1043 glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
1044 glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
1045 glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
1046 glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
1047 glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
1048 glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
1049 glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
1050 glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
1051 glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
1052 glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
1053 glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
1054 glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
1055 glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
1056 glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
1057 }
load_GL_VERSION_1_1(GLADloadproc load)1058 static void load_GL_VERSION_1_1(GLADloadproc load) {
1059 if(!GLAD_GL_VERSION_1_1) return;
1060 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
1061 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
1062 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
1063 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
1064 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
1065 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
1066 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
1067 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
1068 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
1069 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
1070 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
1071 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
1072 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1073 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1074 glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
1075 glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
1076 glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
1077 glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
1078 glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
1079 glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
1080 glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
1081 glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
1082 glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
1083 glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
1084 glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
1085 glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
1086 glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
1087 glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
1088 glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
1089 glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
1090 }
load_GL_VERSION_1_2(GLADloadproc load)1091 static void load_GL_VERSION_1_2(GLADloadproc load) {
1092 if(!GLAD_GL_VERSION_1_2) return;
1093 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1094 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1095 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1096 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1097 }
load_GL_VERSION_1_3(GLADloadproc load)1098 static void load_GL_VERSION_1_3(GLADloadproc load) {
1099 if(!GLAD_GL_VERSION_1_3) return;
1100 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1101 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1102 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1103 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1104 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
1105 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1106 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1107 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
1108 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
1109 glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
1110 glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
1111 glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
1112 glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
1113 glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
1114 glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
1115 glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
1116 glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
1117 glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
1118 glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
1119 glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
1120 glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
1121 glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
1122 glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
1123 glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
1124 glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
1125 glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
1126 glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
1127 glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
1128 glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
1129 glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
1130 glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
1131 glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
1132 glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
1133 glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
1134 glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
1135 glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
1136 glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
1137 glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
1138 glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
1139 glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
1140 glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
1141 glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
1142 glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
1143 glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
1144 glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
1145 glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
1146 }
load_GL_VERSION_1_4(GLADloadproc load)1147 static void load_GL_VERSION_1_4(GLADloadproc load) {
1148 if(!GLAD_GL_VERSION_1_4) return;
1149 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1150 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
1151 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
1152 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
1153 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
1154 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
1155 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
1156 glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
1157 glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
1158 glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
1159 glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
1160 glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
1161 glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
1162 glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
1163 glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
1164 glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
1165 glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
1166 glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
1167 glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
1168 glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
1169 glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
1170 glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
1171 glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
1172 glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
1173 glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
1174 glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
1175 glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
1176 glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
1177 glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
1178 glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
1179 glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
1180 glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
1181 glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
1182 glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
1183 glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
1184 glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
1185 glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
1186 glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
1187 glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
1188 glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
1189 glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
1190 glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
1191 glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
1192 glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
1193 glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
1194 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1195 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1196 }
load_GL_VERSION_1_5(GLADloadproc load)1197 static void load_GL_VERSION_1_5(GLADloadproc load) {
1198 if(!GLAD_GL_VERSION_1_5) return;
1199 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1200 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1201 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1202 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1203 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1204 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1205 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
1206 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1207 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1208 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1209 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1210 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1211 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1212 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1213 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
1214 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
1215 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1216 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1217 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1218 }
load_GL_VERSION_2_0(GLADloadproc load)1219 static void load_GL_VERSION_2_0(GLADloadproc load) {
1220 if(!GLAD_GL_VERSION_2_0) return;
1221 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1222 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1223 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1224 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1225 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1226 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1227 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1228 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1229 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1230 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1231 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1232 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1233 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1234 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1235 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1236 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1237 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1238 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1239 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1240 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1241 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1242 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1243 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1244 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1245 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1246 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1247 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1248 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
1249 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1250 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1251 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1252 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1253 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1254 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1255 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1256 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1257 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1258 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1259 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1260 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1261 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1262 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1263 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1264 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1265 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1266 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1267 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1268 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1269 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1270 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1271 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1272 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1273 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1274 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1275 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1276 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1277 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1278 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1279 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1280 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1281 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1282 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1283 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1284 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1285 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1286 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1287 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1288 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1289 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1290 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1291 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1292 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1293 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1294 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1295 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1296 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1297 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1298 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1299 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1300 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1301 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1302 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1303 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1304 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1305 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1306 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1307 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1308 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1309 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1310 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1311 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1312 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1313 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1314 }
load_GL_VERSION_2_1(GLADloadproc load)1315 static void load_GL_VERSION_2_1(GLADloadproc load) {
1316 if(!GLAD_GL_VERSION_2_1) return;
1317 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1318 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1319 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1320 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1321 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1322 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1323 }
load_GL_VERSION_3_0(GLADloadproc load)1324 static void load_GL_VERSION_3_0(GLADloadproc load) {
1325 if(!GLAD_GL_VERSION_3_0) return;
1326 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
1327 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
1328 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1329 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
1330 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
1331 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
1332 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
1333 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
1334 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1335 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1336 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
1337 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
1338 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
1339 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
1340 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
1341 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
1342 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
1343 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
1344 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
1345 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
1346 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
1347 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
1348 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
1349 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
1350 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
1351 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
1352 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
1353 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
1354 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
1355 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
1356 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
1357 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
1358 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
1359 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
1360 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
1361 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
1362 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
1363 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
1364 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
1365 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
1366 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
1367 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
1368 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
1369 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
1370 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
1371 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
1372 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
1373 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
1374 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
1375 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
1376 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
1377 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
1378 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
1379 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
1380 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
1381 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
1382 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
1383 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
1384 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1385 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1386 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1387 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1388 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1389 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1390 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1391 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1392 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1393 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1394 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1395 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
1396 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1397 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
1398 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1399 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1400 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1401 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1402 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1403 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1404 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
1405 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
1406 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1407 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1408 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1409 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1410 }
load_GL_VERSION_3_1(GLADloadproc load)1411 static void load_GL_VERSION_3_1(GLADloadproc load) {
1412 if(!GLAD_GL_VERSION_3_1) return;
1413 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1414 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1415 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
1416 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
1417 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1418 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1419 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1420 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
1421 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1422 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1423 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1424 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1425 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1426 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1427 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1428 }
load_GL_VERSION_3_2(GLADloadproc load)1429 static void load_GL_VERSION_3_2(GLADloadproc load) {
1430 if(!GLAD_GL_VERSION_3_2) return;
1431 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
1432 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
1433 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
1434 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
1435 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
1436 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1437 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1438 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1439 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1440 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1441 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1442 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1443 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1444 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1445 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1446 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1447 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1448 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1449 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1450 }
load_GL_ARB_multisample(GLADloadproc load)1451 static void load_GL_ARB_multisample(GLADloadproc load) {
1452 if(!GLAD_GL_ARB_multisample) return;
1453 glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
1454 }
load_GL_ARB_robustness(GLADloadproc load)1455 static void load_GL_ARB_robustness(GLADloadproc load) {
1456 if(!GLAD_GL_ARB_robustness) return;
1457 glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
1458 glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
1459 glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
1460 glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
1461 glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
1462 glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
1463 glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
1464 glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
1465 glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
1466 glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
1467 glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
1468 glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
1469 glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
1470 glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
1471 glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
1472 glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
1473 glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
1474 glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
1475 glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
1476 glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
1477 }
find_extensionsGL(void)1478 static void find_extensionsGL(void) {
1479 GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
1480 GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
1481 GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
1482 }
1483
find_coreGL(void)1484 static void find_coreGL(void) {
1485
1486 /* Thank you @elmindreda
1487 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1488 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1489 */
1490 int i, major, minor;
1491
1492 const char* version;
1493 const char* prefixes[] = {
1494 "OpenGL ES-CM ",
1495 "OpenGL ES-CL ",
1496 "OpenGL ES ",
1497 NULL
1498 };
1499
1500 version = (const char*) glGetString(GL_VERSION);
1501 if (!version) return;
1502
1503 for (i = 0; prefixes[i]; i++) {
1504 const size_t length = strlen(prefixes[i]);
1505 if (strncmp(version, prefixes[i], length) == 0) {
1506 version += length;
1507 break;
1508 }
1509 }
1510
1511 /* PR #18 */
1512 #ifdef _MSC_VER
1513 sscanf_s(version, "%d.%d", &major, &minor);
1514 #else
1515 sscanf(version, "%d.%d", &major, &minor);
1516 #endif
1517
1518 GLVersion.major = major; GLVersion.minor = minor;
1519 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1520 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1521 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1522 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1523 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1524 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1525 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1526 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1527 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1528 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1529 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1530 }
1531
gladLoadGLLoader(GLADloadproc load)1532 int gladLoadGLLoader(GLADloadproc load) {
1533 GLVersion.major = 0; GLVersion.minor = 0;
1534 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1535 if(glGetString == NULL) return 0;
1536 if(glGetString(GL_VERSION) == NULL) return 0;
1537 find_coreGL();
1538 load_GL_VERSION_1_0(load);
1539 load_GL_VERSION_1_1(load);
1540 load_GL_VERSION_1_2(load);
1541 load_GL_VERSION_1_3(load);
1542 load_GL_VERSION_1_4(load);
1543 load_GL_VERSION_1_5(load);
1544 load_GL_VERSION_2_0(load);
1545 load_GL_VERSION_2_1(load);
1546 load_GL_VERSION_3_0(load);
1547 load_GL_VERSION_3_1(load);
1548 load_GL_VERSION_3_2(load);
1549
1550 find_extensionsGL();
1551 load_GL_ARB_multisample(load);
1552 load_GL_ARB_robustness(load);
1553 return GLVersion.major != 0 || GLVersion.minor != 0;
1554 }
1555
1556