Searched defs:gsp (Results 1 – 7 of 7) sorted by relevance
75 sptr<IAudioPolicy> gsp = GetAudioPolicyProxyFromSamgr(); in GetAudioPolicyManagerProxy() local93 sptr<IAudioPolicy> gsp = GetAudioPolicyProxyFromSamgr(); in RecoverAndGetAudioPolicyManagerProxy() local103 int32_t AudioPolicyManager::RegisterPolicyCallbackClientFunc(const sptr<IAudioPolicy> &gsp) in RegisterPolicyCallbackClientFunc()135 sptr<IAudioPolicy> gsp = nullptr; in RecoverAudioPolicyCallbackClient() local211 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetMaxVolumeLevel() local219 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetMinVolumeLevel() local228 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetSystemVolumeLevel() local239 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetRingerModeLegacy() local246 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in SetRingerMode() local254 const sptr<IAudioPolicy> gsp = GetAudioPolicyManagerProxy(); in GetRingerMode() local[all …]
118 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local500 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatializationState() local517 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatializationSceneType() local551 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateSpatialDeviceType() local
389 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local640 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in SetVoiceCallVolume() local1355 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in RememberRoutingInfo() local1445 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MoveToRemoteOutputDevice() local1597 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MoveToRemoteInputDevice() local2162 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateActiveDevicesRoute() local2182 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in UpdateDualToneState() local2222 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in SetVoiceCallMuteForSwitchDevice() local2448 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in MuteSinkPort() local2766 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in FetchStreamForA2dpOffload() local[all …]
84 const GpuShaderProgram* gsp = shaderMgr.GetGpuShaderProgram(shaderHandle); in validateSSO() local420 … if (const GpuShaderProgram* gsp = shaderMgr_.GetGpuShaderProgram(psoDataRef.shaderHandle); gsp) { in GetGraphicsPso() local
375 BASE_NS::unique_ptr<GpuComputeProgram> gsp; member382 BASE_NS::unique_ptr<GpuShaderProgram> gsp; member
144 const sptr<IStandardAudioService> gsp = g_adProxy; in GetAudioServerProxy() local668 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in ResetNonInterruptControl() local1869 const sptr<IStandardAudioService> gsp = GetAudioServerProxy(); in ShouldCallbackToClient() local
366 void AudioAdapterManager::SetAudioServerProxy(sptr<IStandardAudioService> gsp) in SetAudioServerProxy()