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Searched defs:handleType (Results 1 – 17 of 17) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
Drender_util.cpp48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_resource_util.cpp39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local
Dshader_manager.cpp328 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local
642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local
718 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in HandlePendingAllocations() local
832 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
850 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
866 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local
1127 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetRenderSlotId() local
1720 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in Destroy() local
1801 const RenderHandleType handleType = handle.GetHandleType(); in GetShaders() local
1835 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaders() local
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Dgpu_resource_manager.cpp356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); in LogGpuResource() local
419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local
1172 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(destroyAlloc.handle); in RemoveStagingOperations() local
1278 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Destroy() local
1478 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetName() local
2018 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(clientHandle); in GetGpuHandle() local
2394 auto AddDebugTags = [&](PerManagerStore& store, const RenderHandleType handleType) { in ProcessDebugTags()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_util.cpp44 const RenderHandleType handleType) in GetRoutedResource()
99 const auto& input, auto& output) { in SetupRenderNodeResourceHandles()
Drender_command_list.cpp697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local
824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local
1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local
1344 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomImageBarrier() local
1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in UpdateDescriptorSets() local
Dpipeline_descriptor_set_binder.cpp248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_shader_passes_generic.cpp315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute() local
Drender_node_single_post_process.cpp148 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
Drender_node_mip_chain_post_process.cpp98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.cpp592 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local
1359 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage() local
1385 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_camera_cubemap.cpp142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
Drender_node_camera_single_post_process.cpp186 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp172 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Drender_backend_vk.cpp1773 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommand() local
2134 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.cpp1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
Drich_editor_pattern.cpp3525 void RichEditorPattern::AdjustSelector(int32_t& index, HandleType handleType, SelectorAdjustPolicy… in AdjustSelector()
3532 bool RichEditorPattern::AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdju… in AdjustSelectorForSymbol()
3561 bool RichEditorPattern::AdjustSelectorForEmoji(int& index, HandleType handleType, SelectorAdjustPol… in AdjustSelectorForEmoji()