| /foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
| D | render_util.cpp | 48 const RenderHandleType handleType = handle.GetHandleType(); in GetRenderHandleDesc() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
| D | gpu_resource_util.cpp | 39 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CopyGpuResource() local
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| D | shader_manager.cpp | 328 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local 642 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in AddAdditionalNameForHandle() local 718 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in HandlePendingAllocations() local 832 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local 850 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local 866 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaderHandle() local 1127 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetRenderSlotId() local 1720 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(rawHandle); in Destroy() local 1801 const RenderHandleType handleType = handle.GetHandleType(); in GetShaders() local 1835 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetShaders() local [all …]
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| D | gpu_resource_manager.cpp | 356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); in LogGpuResource() local 419 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Get() local 1172 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(destroyAlloc.handle); in RemoveStagingOperations() local 1278 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in Destroy() local 1478 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in GetName() local 2018 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(clientHandle); in GetGpuHandle() local 2394 auto AddDebugTags = [&](PerManagerStore& store, const RenderHandleType handleType) { in ProcessDebugTags()
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_node_util.cpp | 44 const RenderHandleType handleType) in GetRoutedResource() 99 const auto& input, auto& output) { in SetupRenderNodeResourceHandles()
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| D | render_command_list.cpp | 697 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(psoHandle); in BindPipeline() local 824 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(indexBuffer.bufferHandle); in BindIndexBuffer() local 1291 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomBufferBarrier() local 1344 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in CustomImageBarrier() local 1527 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handleRef); in UpdateDescriptorSets() local
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| D | pipeline_descriptor_set_binder.cpp | 248 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resource.handle); in BindBuffer() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_shader_passes_generic.cpp | 315 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dcHandle); in ExecuteFrameCompute() local
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| D | render_node_single_post_process.cpp | 148 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
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| D | render_node_mip_chain_post_process.cpp | 98 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(pipelineData_.shader); in InitNode() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_graph.cpp | 592 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(handle); in ProcessRenderNodeGraph() local 1359 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(srcHandle); in HandleCopyBufferImage() local 1385 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(dstHandle); in HandleCopyBufferImage() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_camera_cubemap.cpp | 142 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
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| D | render_node_camera_single_post_process.cpp | 186 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(shader_); in InitNode() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
| D | shader_loader.cpp | 172 auto const handleType = handle.GetHandleType(); in HandleShaderFile() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | render_backend_vk.cpp | 1773 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommand() local 2134 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(stateCache.psoHandle); in RenderCommand() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| D | render_backend_gles.cpp | 1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/ |
| D | rich_editor_pattern.cpp | 3525 void RichEditorPattern::AdjustSelector(int32_t& index, HandleType handleType, SelectorAdjustPolicy… in AdjustSelector() 3532 bool RichEditorPattern::AdjustSelectorForSymbol(int32_t& index, HandleType handleType, SelectorAdju… in AdjustSelectorForSymbol() 3561 bool RichEditorPattern::AdjustSelectorForEmoji(int& index, HandleType handleType, SelectorAdjustPol… in AdjustSelectorForEmoji()
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