Searched defs:imageBinding (Results 1 – 7 of 7) sorted by relevance
475 ImageBinding imageBinding(elementCount, textureType); in load() local658 for (const auto &imageBinding : getImageBindings()) in save() local821 const gl::ImageBinding &imageBinding = imageBindings.at(imageIndex); in updateActiveImages() local
307 for (const ImageBinding &imageBinding : shaderProgram->getState().getImageBindings()) in updateImageBindings() local
2940 for (auto &imageBinding : mImageObserverBindings) in detachTexture() local9729 for (const ImageBinding &imageBinding : executable->getImageBindings()) in updateActiveImageUnitIndices() local
591 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in addImageDescriptorSetDesc() local1433 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in updateImagesDescriptorSet() local
1101 gl::ImageBinding &imageBinding = (*imageBindings)[imageIndex]; in markUnusedUniformLocations() local
1153 const auto& imageBinding = simpleBindings[imageIndices[index % imageIndices.size()]]; in glslOutputVerification() local1197 const auto& imageBinding = simpleBindings[imageIndex]; in glslOutputVerification() local
1154 const auto& imageBinding = simpleBindings[imageIndices[index % imageIndices.size()]]; in glslOutputVerification() local1198 const auto& imageBinding = simpleBindings[imageIndex]; in glslOutputVerification() local