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Searched defs:isDest (Results 1 – 8 of 8) sorted by relevance

/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/src/cg/x86_64/
Dx64_reg_info.cpp156 …o::AdjustMemOperandIfOffsetOutOfRange(MemOperand *memOpnd, const RegNoPair &regNoPair, bool isDest, in AdjustMemOperandIfOffsetOutOfRange()
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/src/cg/aarch64/
Daarch64_reg_info.cpp129bool isDest, Insn &insn, bool &isOutOfRange) in AdjustMemOperandIfOffsetOutOfRange()
Daarch64_dependence.cpp408 void AArch64DepAnalysis::BuildDepsAccessStImmMem(Insn &insn, bool isDest) in BuildDepsAccessStImmMem()
617 void AArch64DepAnalysis::BuildDepsBetweenControlRegAndCall(Insn &insn, bool isDest) in BuildDepsBetweenControlRegAndCall()
Daarch64_color_ra.cpp2326 MemOperand *GraphColorRegAllocator::GetSpillMem(uint32 vregNO, bool isDest, Insn &insn, AArch64reg … in GetSpillMem()
Daarch64_cgfunc.cpp1020 int64 ofstVal, bool isDest, Insn *insn, bool forPair) in SplitAndGetRemained()
1071 bool isDest, Insn *insn, bool forPair) in SplitOffsetWithAddInstruction()
8982 …electAddAfterInsn(Operand &resOpnd, Operand &opnd0, Operand &opnd1, PrimType primType, bool isDest, in SelectAddAfterInsn()
9044 …*AArch64CGFunc::AdjustMemOperandIfOffsetOutOfRange(MemOperand *memOpnd, regno_t vrNum, bool isDest, in AdjustMemOperandIfOffsetOutOfRange()
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/src/cg/
Dcg_stackmap_computation.cpp51 MemOperand *StackmapComputation::GetSpillMem(uint32 vRegNO, bool isDest, Insn &insn, regno_t regNO, in GetSpillMem()
Ddata_dep_base.cpp60 void DataDepBase::BuildDepsBetweenControlRegAndCall(Insn &insn, bool isDest) in BuildDepsBetweenControlRegAndCall()
Dreg_alloc_lsra.cpp1439 MemOperand *LSRALinearScanRegAllocator::GetSpillMem(uint32 vRegNO, bool isDest, Insn &insn, regno_t… in GetSpillMem()