| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
| D | column_model_impl.h | 29 void SetIsReverse(bool isReverse) override {}; in SetIsReverse()
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| D | row_model_impl.h | 29 void SetIsReverse(bool isReverse) override {}; in SetIsReverse()
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| D | image_animator_model_impl.cpp | 89 void ImageAnimatorModelImpl::SetIsReverse(bool isReverse) in SetIsReverse()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/linear_layout/ |
| D | column_model_ng.cpp | 79 void ColumnModelNG::SetIsReverse(bool isReverse) in SetIsReverse() 84 void ColumnModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse()
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| D | row_model_ng.cpp | 75 void RowModelNG::SetIsReverse(bool isReverse) in SetIsReverse() 80 void RowModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/select_overlay/ |
| D | select_overlay_modifier.h | 85 void SetIsReverse(bool isReverse) in SetIsReverse()
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| D | select_overlay_pattern.h | 65 bool isReverse = layoutProps->GetNonAutoLayoutDirection() == TextDirection::RTL; in CreateNodePaintMethod() local
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| D | select_overlay_modifier.cpp | 55 SelectOverlayModifier::SelectOverlayModifier(const OffsetF& menuOptionOffset, bool isReverse) : isR… in SelectOverlayModifier()
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| D | select_overlay_layout_algorithm.cpp | 221 bool isReverse = IsReverseLayout(layoutWrapper); in LayoutChild() local 286 bool isReverse = IsReverseLayout(layoutWrapper); in ComputeSelectMenuPosition() local
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| /foundation/arkui/ace_engine/frameworks/core/components/declaration/image/ |
| D | image_animator_declaration.h | 45 bool isReverse = false; member 81 void SetIsReverse(bool isReverse) in SetIsReverse()
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| /foundation/arkui/ace_engine/frameworks/core/components/image/ |
| D | image_animator_component.cpp | 108 void ImageAnimatorComponent::SetIsReverse(bool isReverse) in SetIsReverse()
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| /foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
| D | cj_image_animator_ffi.cpp | 82 void FfiOHOSAceFrameworkImageAnimatorSetReverse(bool isReverse) in FfiOHOSAceFrameworkImageAnimatorSetReverse()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/image_animator/ |
| D | image_animator_model_ng.cpp | 82 void ImageAnimatorModelNG::SetIsReverse(bool isReverse) in SetIsReverse() 178 void ImageAnimatorModelNG::SetIsReverse(FrameNode* frameNode, bool isReverse) in SetIsReverse()
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| D | image_animator_pattern.h | 88 void SetIsReverse(bool isReverse) in SetIsReverse()
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
| D | arkts_native_row_bridge.cpp | 128 auto isReverse = secondArg->ToBoolean(vm)->Value(); in SetReverse() local
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| D | arkts_native_column_bridge.cpp | 132 auto isReverse = secondArg->ToBoolean(vm)->Value(); in SetReverse() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/top_down/ |
| D | water_flow_segmented_layout.cpp | 110 const bool isReverse = props->IsReverse(); in Layout() local 502 …lowSegmentedLayout::LayoutItem(int32_t idx, float crossPos, const OffsetF& padding, bool isReverse) in LayoutItem()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/manager/select_content_overlay/ |
| D | select_overlay_callback.h | 90 virtual void OnHandleReverse(bool isReverse) {} in OnHandleReverse()
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| D | select_content_overlay_manager.cpp | 206 info.onHandleReverse = [weakCallback = WeakClaim(AceType::RawPtr(callback))](bool isReverse) { in RegisterHandleCallback()
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
| D | js_image_animator.cpp | 190 bool isReverse = false; in SetIsReverse() local
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| D | js_slider.cpp | 144 auto isReverse = paramObject->GetProperty("reverse"); in Create() local
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| /foundation/arkui/ace_engine/frameworks/core/components/slider/ |
| D | slider_component.h | 206 void SetReverse(bool isReverse) in SetReverse()
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| /foundation/arkui/ui_lite/frameworks/components/ |
| D | ui_button.cpp | 308 bool isReverse = (button_.state_ == UIButton::ButtonState::PRESSED); in Start() local
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| /foundation/arkui/ace_engine/frameworks/core/components/track/ |
| D | track_component.h | 361 void SetReverse(bool isReverse) in SetReverse()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/flex/ |
| D | flex_layout_algorithm.cpp | 1020 bool isReverse = layoutProperty->GetFlexLayoutAttribute()->GetIsReverse().value_or(false); in Layout() local
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