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Searched defs:layerHandle (Results 1 – 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.cpp565 if (auto layerHandle = layerMgr->Read(fogEntity); layerHandle) { in GetRenderCameraFogFromComponent() local
1794 if (auto layerHandle = layerMgr_->Read(envEntity); layerHandle) { in ProcessEnvironments() local