Searched defs:levelEnd (Results 1 – 5 of 5) sorted by relevance
275 uint32_t levelEnd = range.baseMipLevel + range.levelCount; in Update() local
1705 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local1832 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ?… in createAndUploadTexture() local1968 …const int levelEnd = isMipmapFilter(m_minFilter) && !(m_flags & GATHERCASE_MIPMAP_INCOMPLETE) ? … in createAndUploadTexture() local
1926 const int levelEnd = texture->getNumLevels(); in createTexture() local2146 const int levelEnd = texture->getNumLevels(); in createTexture() local2372 const int levelEnd = texture->getNumLevels(); in createTexture() local
1938 const int levelEnd = texture->getNumLevels(); in createTexture() local2160 const int levelEnd = texture->getNumLevels(); in createTexture() local2388 const int levelEnd = texture->getNumLevels(); in createTexture() local
6994 gl::LevelIndex levelEnd, in hasStagedImageUpdatesWithMismatchedFormat()