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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_SAMPLERD3D12_H_
16 #define DAWNNATIVE_D3D12_SAMPLERD3D12_H_
17 
18 #include "dawn_native/Sampler.h"
19 
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     class Device;
25 
26     class Sampler final : public SamplerBase {
27       public:
28         static Ref<Sampler> Create(Device* device, const SamplerDescriptor* descriptor);
29 
30         const D3D12_SAMPLER_DESC& GetSamplerDescriptor() const;
31 
32       private:
33         Sampler(Device* device, const SamplerDescriptor* descriptor);
34         ~Sampler() override = default;
35         D3D12_SAMPLER_DESC mSamplerDesc = {};
36     };
37 
38 }}  // namespace dawn_native::d3d12
39 
40 #endif  // DAWNNATIVE_D3D12_SAMPLERD3D12_H_
41