1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_SAMPLERD3D12_H_ 16 #define DAWNNATIVE_D3D12_SAMPLERD3D12_H_ 17 18 #include "dawn_native/Sampler.h" 19 20 #include "dawn_native/d3d12/d3d12_platform.h" 21 22 namespace dawn_native { namespace d3d12 { 23 24 class Device; 25 26 class Sampler final : public SamplerBase { 27 public: 28 static Ref<Sampler> Create(Device* device, const SamplerDescriptor* descriptor); 29 30 const D3D12_SAMPLER_DESC& GetSamplerDescriptor() const; 31 32 private: 33 Sampler(Device* device, const SamplerDescriptor* descriptor); 34 ~Sampler() override = default; 35 D3D12_SAMPLER_DESC mSamplerDesc = {}; 36 }; 37 38 }} // namespace dawn_native::d3d12 39 40 #endif // DAWNNATIVE_D3D12_SAMPLERD3D12_H_ 41