Searched defs:needBuild (Results 1 – 7 of 7) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/custom/ |
| D | custom_node.cpp | 175 RefPtr<UINode> CustomNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool … in GetFrameChildByIndex()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/ |
| D | repeat_virtual_scroll_node.cpp | 266 uint32_t index, bool needBuild, bool isCache, bool addToRenderTree) in GetFrameChildByIndex()
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| D | lazy_for_each_node.cpp | 322 RefPtr<UINode> LazyForEachNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, … in GetFrameChildByIndex()
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| D | lazy_for_each_builder.h | 227 bool needBuild = false; in SetActiveChildRange() local
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| D | lazy_for_each_builder.cpp | 21 int32_t index, bool needBuild, bool isCache) in GetChildByIndex()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
| D | frame_node.cpp | 230 …RefPtr<LayoutWrapper> FindFrameNodeByIndex(uint32_t index, bool needBuild, bool isCache, bool addT… in FindFrameNodeByIndex() 252 …RefPtr<LayoutWrapper> GetFrameNodeByIndex(uint32_t index, bool needBuild, bool isCache, bool addTo… in GetFrameNodeByIndex() 4400 RefPtr<UINode> FrameNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool a… in GetFrameChildByIndex()
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| D | ui_node.cpp | 1435 RefPtr<UINode> UINode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool addT… in GetFrameChildByIndex()
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