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Searched defs:needBuild (Results 1 – 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/custom/
Dcustom_node.cpp175 RefPtr<UINode> CustomNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool … in GetFrameChildByIndex()
/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/
Drepeat_virtual_scroll_node.cpp266 uint32_t index, bool needBuild, bool isCache, bool addToRenderTree) in GetFrameChildByIndex()
Dlazy_for_each_node.cpp322 RefPtr<UINode> LazyForEachNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, … in GetFrameChildByIndex()
Dlazy_for_each_builder.h227 bool needBuild = false; in SetActiveChildRange() local
Dlazy_for_each_builder.cpp21 int32_t index, bool needBuild, bool isCache) in GetChildByIndex()
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Dframe_node.cpp230 …RefPtr<LayoutWrapper> FindFrameNodeByIndex(uint32_t index, bool needBuild, bool isCache, bool addT… in FindFrameNodeByIndex()
252 …RefPtr<LayoutWrapper> GetFrameNodeByIndex(uint32_t index, bool needBuild, bool isCache, bool addTo… in GetFrameNodeByIndex()
4400 RefPtr<UINode> FrameNode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool a… in GetFrameChildByIndex()
Dui_node.cpp1435 RefPtr<UINode> UINode::GetFrameChildByIndex(uint32_t index, bool needBuild, bool isCache, bool addT… in GetFrameChildByIndex()