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Searched defs:nodeHeightI (Results 1 – 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp3137 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local
3186 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local
3248 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local
3310 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_pattern.cpp1808 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp234 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local