Searched defs:nodeHeightI (Results 1 – 3 of 3) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
| D | rosen_render_context.cpp | 3137 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local 3186 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local 3248 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local 3310 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in OnePixelRounding() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
| D | xcomponent_pattern.cpp | 1808 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
| D | video_pattern.cpp | 234 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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