1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef MAGICCUBE_CUBE_H 17 #define MAGICCUBE_CUBE_H 18 19 #include <cstdint> 20 #include "Vector3.h" 21 #include "camera.h" 22 #include "shader.h" 23 #include "base_shape.h" 24 25 class Cube : public BaseShape { 26 public: 27 int32_t Init() override; 28 void Update(void) override; 29 void Update1(void); 30 int32_t Quit(void) override; 31 void Animate(void) override; 32 33 protected: 34 Camera *camera = nullptr; 35 36 Vector3 *lightPos = nullptr; 37 Shader *lightShader = nullptr; 38 39 Shader *ourShader = nullptr; 40 41 unsigned int vao; 42 unsigned int vbo; 43 44 // 动画属性更新 45 float position = 10; 46 int positive = 1; 47 }; 48 49 50 #endif // MAGICCUBE_CUBE_H