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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef MAGICCUBE_CUBE_H
17 #define MAGICCUBE_CUBE_H
18 
19 #include <cstdint>
20 #include "Vector3.h"
21 #include "camera.h"
22 #include "shader.h"
23 #include "base_shape.h"
24 
25 class Cube : public BaseShape {
26 public:
27     int32_t Init() override;
28     void Update(void) override;
29     void Update1(void);
30     int32_t Quit(void) override;
31     void Animate(void) override;
32 
33 protected:
34     Camera *camera = nullptr;
35 
36     Vector3 *lightPos = nullptr;
37     Shader *lightShader = nullptr;
38 
39     Shader *ourShader = nullptr;
40 
41     unsigned int vao;
42     unsigned int vbo;
43 
44     // 动画属性更新
45     float position = 10;
46     int positive = 1;
47 };
48 
49 
50 #endif // MAGICCUBE_CUBE_H