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/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
Dge_mesa_blur_shader_filter.cpp202 float perf = (blurRadius_ - BLUR_RADIUS_1) * 0.33333333 + 1; in SetBlurParams() local
225 float perf = (blurRadius_ - BLUR_RADIUS_1P5 + newStride + 1); in SetBlurParams() local