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Searched defs:positionLocation (Results 1 – 25 of 40) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultisampleTest.cpp149 GLint positionLocation) in prepareVertexBuffer()
191 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DProvokingVertexTest.cpp191 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
214 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
261 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
313 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DTransformFeedbackTest.cpp107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() local
347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
426 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
553 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
605 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() local
795 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
1089 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1221 GLint positionLocation = glGetAttribLocation(context.program, "position"); in TEST_P() local
1557 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1619 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
[all …]
DFramebufferFetchTest.cpp381 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local
428 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local
482 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local
517 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local
723 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
841 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local
920 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawFetchBlitDrawFetchTest() local
1034 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); in ProgramPipelineTest() local
1539 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
1605 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
DSimpleOperationTest.cpp135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
361 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
402 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
440 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
483 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); in testSetUp() local
946 GLint positionLocation = glGetAttribLocation(program, "position"); in testDrawElementsLineLoopUsingClientSideMemory() local
1188 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
1235 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
1277 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
DViewportTest.cpp258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DShaderNonConstGlobalInitializerTest.cpp31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
DDrawElementsTest.cpp179 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
362 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DClipDistanceTest.cpp952 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1053 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1197 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
1342 GLint positionLocation = glGetAttribLocation(programRed, "a_position"); in TEST_P() local
DShaderInterpTest.cpp40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
DMultithreadingTest.cpp288 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
331 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
382 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
437 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DContextNoErrorTest.cpp99 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
DStateChangeTest.cpp983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local
1059 constexpr GLint positionLocation = 0; in TEST_P() local
1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1709 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1765 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1822 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1889 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1959 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2027 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2319 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
[all …]
DVulkanMultithreadingTest.cpp164 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DVertexAttributeTest.cpp1283 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1323 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1375 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1431 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1473 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1537 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1969 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initTest() local
2894 GLint positionLocation = 0; in TEST_P() local
2958 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
DBufferDataTest.cpp153 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
790 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1378 GLint positionLocation = glGetAttribLocation(program.get(), "position"); in TEST_P() local
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLPreRotationTest.cpp330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
686 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
767 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
2394 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
DEGLSurfaceTest.cpp258 GLint positionLocation = in drawWithProgram() local
1115 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
1199 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() local
DEGLPresentPathD3D11Test.cpp214 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() local
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DInterleavedAttributeData.cpp173 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
DDynamicPromotionPerfTest.cpp126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
DPointSprites.cpp159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
DTextureSampling.cpp188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
DInstancingPerf.cpp204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp216 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position"); in iterate() local

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