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Searched defs:reflPipelineLayout (Results 1 – 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_shadows_blur.cpp66 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in InitNode() local
169 … const auto& reflPipelineLayout = shaderMgr.GetReflectionPipelineLayout(shaderData_.shaderHandle); in ProcessSingleShadow() local
298 const auto& reflPipelineLayout = in CreateDescriptorSets() local