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Searched defs:renderPassData (Results 1 – 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_pool_manager_vk.cpp153 const LowLevelRenderPassDataVk& renderPassData, const VkDevice device) in CreateFramebuffer()
415 LowLevelRenderPassDataVk renderPassData; in GetRenderPassData() local
Dpipeline_state_object_vk.cpp180const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) in GraphicsPipelineStateObjectVk()
Ddevice_vk.cpp1319const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) in CreateGraphicsPipelineStateObject()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_pso_manager.cpp404 …t uint32_t subpassIndex, const uint64_t psoStateHash, const LowLevelRenderPassData* renderPassData, in GetGraphicsPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Ddevice_gles.cpp2141const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) in CreateGraphicsPipelineStateObject()