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Searched defs:resourceDescriptor (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp152 bool IsClearValueOptimizable(const D3D12_RESOURCE_DESC& resourceDescriptor) { in IsClearValueOptimizable()
184 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory()
266 const D3D12_RESOURCE_DESC resourceDescriptor = allocation.GetD3D12Resource()->GetDesc(); in FreeMemory() local
284 D3D12_RESOURCE_DESC resourceDescriptor = requestedResourceDescriptor; in CreatePlacedResource() local
352 const D3D12_RESOURCE_DESC& resourceDescriptor, in CreateCommittedResource()
DStagingBufferD3D12.cpp29 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
DBufferD3D12.cpp119 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
DDeviceD3D12.cpp527 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory()
DTextureD3D12.cpp587 D3D12_RESOURCE_DESC resourceDescriptor; in InitializeAsInternalTexture() local