| /foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
| D | scroll_position_controller.cpp | 55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToIndex() local 66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local 78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local 92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local 107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() local 119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() local 131 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollArrow() local 149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() local 162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() local 174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() local [all …]
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| D | render_scroll.cpp | 429 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 436 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 445 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 454 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 463 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 481 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local 501 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local 543 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local 586 auto scroll = weak.Upgrade(); in ResetScrollable() local 593 auto scroll = weak.Upgrade(); in ResetScrollable() local [all …]
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| D | scrollable.cpp | 105 auto scroll = weakScroll.Upgrade(); in Initialize() local 121 auto scroll = weakScroll.Upgrade(); in Initialize() local 128 auto scroll = weakScroll.Upgrade(); in Initialize() local 148 auto scroll = weakScroll.Upgrade(); in Initialize() local 179 auto scroll = weakScroll.Upgrade(); in Initialize() local 185 auto scroll = weakScroll.Upgrade(); in Initialize() local 191 auto scroll = weakScroll.Upgrade(); in Initialize() local 202 auto scroll = weakScroll.Upgrade(); in Initialize() local 658 auto scroll = weakScroll.Upgrade(); in StartScrollAnimation() local 685 auto scroll = weak.Upgrade(); in StartScrollAnimation() local [all …]
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| D | render_single_child_scroll.cpp | 29 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); in Update() local 306 auto scroll = weak.Upgrade(); in PostForceMakeNeedLayout() local 324 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local 333 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
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| D | scroll_controller.h | 31 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
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| D | scroll_element.cpp | 25 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component_); in PerformBuild() local
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| D | scroll_bar_controller.cpp | 165 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() local 233 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() local 247 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() local 315 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll() local
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| D | scroll_fade_effect.cpp | 33 auto scroll = scroll_.Upgrade(); in ResetFadeEffect() local 139 auto scroll = scroll_.Upgrade(); in SetOpacityAndScale() local
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| D | scroll_edge_effect.h | 33 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
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| /foundation/arkui/ui_lite/test/uitest/test_ui_scroll_view/ |
| D | ui_test_ui_scroll_view.cpp | 115 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar001() local 142 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar002() local 167 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar003() local 197 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar004() local 223 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet001() local 252 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet002() local 280 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollBlankSet001() local 308 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrolllistener001() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
| D | scrollable.cpp | 145 auto scroll = weakScroll.Upgrade(); in Initialize() local 153 auto scroll = weakScroll.Upgrade(); in Initialize() local 160 auto scroll = weakScroll.Upgrade(); in Initialize() local 177 auto scroll = weakScroll.Upgrade(); in Initialize() local 556 auto scroll = weak.Upgrade(); in StartScrollAnimation() local 703 auto scroll = weak.Upgrade(); in StartScrollSnapMotion() local 738 auto scroll = weak.Upgrade(); in ProcessScrollSnapSpringMotion() local 848 auto scroll = weak.Upgrade(); in StartSpringMotion() local 903 auto scroll = weak.Upgrade(); in UpdateSpringMotion() local 910 auto scroll = weak.Upgrade(); in UpdateSpringMotion() local [all …]
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| D | scrollable_controller.h | 31 void SetScrollPattern(const WeakPtr<ScrollablePattern>& scroll) in SetScrollPattern()
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| /foundation/arkui/ui_lite/test/unittest/rotate/ |
| D | ui_rotate_input_unit_test.cpp | 45 UIScrollView* scroll = new UIScrollView(); variable 115 UIScrollView* scroll = new UIScrollView(); variable
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| /foundation/arkui/ace_engine/frameworks/core/components/select_popup/ |
| D | rosen_render_select_popup.cpp | 51 auto scroll = renderScroll_; in GetOptionTop() local 61 auto scroll = renderScroll_; in GetOptionBottom() local
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| D | select_popup_component.cpp | 216 RefPtr<BoxComponent> SelectPopupComponent::InitializeInnerBox(const RefPtr<ScrollComponent>& scroll) in InitializeInnerBox() 311 RefPtr<ScrollComponent> scroll = AceType::MakeRefPtr<ScrollComponent>(column); in Initialize() local
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| /foundation/arkui/ace_engine/frameworks/core/components/dialog/action_sheet/ |
| D | action_sheet_component.cpp | 60 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local 140 auto scroll = AceType::MakeRefPtr<ScrollComponent>(content_); in BuildContent() local
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| /foundation/arkui/ace_engine_lite/frameworks/src/core/components/ |
| D | scroll_layer.cpp | 40 UIScrollView *scroll = new UIScrollView(); in AddScrollLayer() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/ |
| D | scroll_paint_method.cpp | 28 auto scroll = weak.Upgrade(); in GetForegroundDrawFunction() local
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| D | scroll_pattern.cpp | 343 void ScrollPattern::HandleScrollPosition(float scroll) in HandleScrollPosition() 362 float ScrollPattern::FireTwoDimensionOnWillScroll(float scroll) in FireTwoDimensionOnWillScroll() 388 void ScrollPattern::FireOnDidScroll(float scroll) in FireOnDidScroll() 633 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 638 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 645 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 652 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 659 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
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| /foundation/arkui/ace_engine/frameworks/core/components/navigation_bar/ |
| D | render_collapsing_navigation_bar.cpp | 210 auto scroll = weakScroll.Upgrade(); in Initialize() local 216 auto scroll = weakScroll.Upgrade(); in Initialize() local 222 auto scroll = weakScroll.Upgrade(); in Initialize() local
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| /foundation/arkui/ace_engine/frameworks/core/components/list/ |
| D | render_list.cpp | 119 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshOffset() local 130 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshScrollExtent() local 642 auto scroll = AceType::DynamicCast<RenderMultiChildScroll>(GetParent().Upgrade()); in UpdateAccessibilityAttr() local 679 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in HandleActionScroll() local 722 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in TouchTest() local
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| D | list_layout_manager.cpp | 359 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in FlushChainAnimation() local 465 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemToViewPort() local 479 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemGroupToViewPort() local
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| /foundation/arkui/ace_engine/frameworks/core/common/ |
| D | text_field_manager.cpp | 41 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage() local
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| /foundation/arkui/ace_engine/frameworks/core/components/dialog/ |
| D | alert_dialog_component.cpp | 86 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local
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| /foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
| D | dom_stepper_item.cpp | 171 auto scroll = AceType::MakeRefPtr<ScrollComponent>(flexComponent_); in CompositeSpecializedComponent() local
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