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Searched defs:scroll (Results 1 – 25 of 53) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/scroll/
Dscroll_position_controller.cpp55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToIndex() local
66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local
78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() local
119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() local
131 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollArrow() local
149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() local
162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() local
174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() local
[all …]
Drender_scroll.cpp429 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
436 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
445 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
454 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
463 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
481 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
501 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
543 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local
586 auto scroll = weak.Upgrade(); in ResetScrollable() local
593 auto scroll = weak.Upgrade(); in ResetScrollable() local
[all …]
Dscrollable.cpp105 auto scroll = weakScroll.Upgrade(); in Initialize() local
121 auto scroll = weakScroll.Upgrade(); in Initialize() local
128 auto scroll = weakScroll.Upgrade(); in Initialize() local
148 auto scroll = weakScroll.Upgrade(); in Initialize() local
179 auto scroll = weakScroll.Upgrade(); in Initialize() local
185 auto scroll = weakScroll.Upgrade(); in Initialize() local
191 auto scroll = weakScroll.Upgrade(); in Initialize() local
202 auto scroll = weakScroll.Upgrade(); in Initialize() local
658 auto scroll = weakScroll.Upgrade(); in StartScrollAnimation() local
685 auto scroll = weak.Upgrade(); in StartScrollAnimation() local
[all …]
Drender_single_child_scroll.cpp29 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); in Update() local
306 auto scroll = weak.Upgrade(); in PostForceMakeNeedLayout() local
324 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
333 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
Dscroll_controller.h31 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
Dscroll_element.cpp25 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component_); in PerformBuild() local
Dscroll_bar_controller.cpp165 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() local
233 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() local
247 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() local
315 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll() local
Dscroll_fade_effect.cpp33 auto scroll = scroll_.Upgrade(); in ResetFadeEffect() local
139 auto scroll = scroll_.Upgrade(); in SetOpacityAndScale() local
Dscroll_edge_effect.h33 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
/foundation/arkui/ui_lite/test/uitest/test_ui_scroll_view/
Dui_test_ui_scroll_view.cpp115 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar001() local
142 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar002() local
167 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar003() local
197 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar004() local
223 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet001() local
252 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet002() local
280 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollBlankSet001() local
308 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrolllistener001() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
Dscrollable.cpp145 auto scroll = weakScroll.Upgrade(); in Initialize() local
153 auto scroll = weakScroll.Upgrade(); in Initialize() local
160 auto scroll = weakScroll.Upgrade(); in Initialize() local
177 auto scroll = weakScroll.Upgrade(); in Initialize() local
556 auto scroll = weak.Upgrade(); in StartScrollAnimation() local
703 auto scroll = weak.Upgrade(); in StartScrollSnapMotion() local
738 auto scroll = weak.Upgrade(); in ProcessScrollSnapSpringMotion() local
848 auto scroll = weak.Upgrade(); in StartSpringMotion() local
903 auto scroll = weak.Upgrade(); in UpdateSpringMotion() local
910 auto scroll = weak.Upgrade(); in UpdateSpringMotion() local
[all …]
Dscrollable_controller.h31 void SetScrollPattern(const WeakPtr<ScrollablePattern>& scroll) in SetScrollPattern()
/foundation/arkui/ui_lite/test/unittest/rotate/
Dui_rotate_input_unit_test.cpp45 UIScrollView* scroll = new UIScrollView(); variable
115 UIScrollView* scroll = new UIScrollView(); variable
/foundation/arkui/ace_engine/frameworks/core/components/select_popup/
Drosen_render_select_popup.cpp51 auto scroll = renderScroll_; in GetOptionTop() local
61 auto scroll = renderScroll_; in GetOptionBottom() local
Dselect_popup_component.cpp216 RefPtr<BoxComponent> SelectPopupComponent::InitializeInnerBox(const RefPtr<ScrollComponent>& scroll) in InitializeInnerBox()
311 RefPtr<ScrollComponent> scroll = AceType::MakeRefPtr<ScrollComponent>(column); in Initialize() local
/foundation/arkui/ace_engine/frameworks/core/components/dialog/action_sheet/
Daction_sheet_component.cpp60 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local
140 auto scroll = AceType::MakeRefPtr<ScrollComponent>(content_); in BuildContent() local
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
Dscroll_layer.cpp40 UIScrollView *scroll = new UIScrollView(); in AddScrollLayer() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/
Dscroll_paint_method.cpp28 auto scroll = weak.Upgrade(); in GetForegroundDrawFunction() local
Dscroll_pattern.cpp343 void ScrollPattern::HandleScrollPosition(float scroll) in HandleScrollPosition()
362 float ScrollPattern::FireTwoDimensionOnWillScroll(float scroll) in FireTwoDimensionOnWillScroll()
388 void ScrollPattern::FireOnDidScroll(float scroll) in FireOnDidScroll()
633 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
638 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
645 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
652 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
659 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
/foundation/arkui/ace_engine/frameworks/core/components/navigation_bar/
Drender_collapsing_navigation_bar.cpp210 auto scroll = weakScroll.Upgrade(); in Initialize() local
216 auto scroll = weakScroll.Upgrade(); in Initialize() local
222 auto scroll = weakScroll.Upgrade(); in Initialize() local
/foundation/arkui/ace_engine/frameworks/core/components/list/
Drender_list.cpp119 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshOffset() local
130 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshScrollExtent() local
642 auto scroll = AceType::DynamicCast<RenderMultiChildScroll>(GetParent().Upgrade()); in UpdateAccessibilityAttr() local
679 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in HandleActionScroll() local
722 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in TouchTest() local
Dlist_layout_manager.cpp359 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in FlushChainAnimation() local
465 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemToViewPort() local
479 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in MoveItemGroupToViewPort() local
/foundation/arkui/ace_engine/frameworks/core/common/
Dtext_field_manager.cpp41 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage() local
/foundation/arkui/ace_engine/frameworks/core/components/dialog/
Dalert_dialog_component.cpp86 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
Ddom_stepper_item.cpp171 auto scroll = AceType::MakeRefPtr<ScrollComponent>(flexComponent_); in CompositeSpecializedComponent() local

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