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Searched defs:sensorRotation (Results 1 – 13 of 13) sorted by relevance

/foundation/window/window_manager/window_scene/session_manager/src/
Dscreen_rotation_property.cpp45 DeviceRotation sensorRotation = deviceRotation; in ConvertSinglePocketOuterRotation() local
61 float sensorRotation = -1.0f; // -1 mean keep before degree in ConvertDeviceToFloat() local
Dscreen_session_manager.cpp4737 void ScreenSessionManager::OnSensorRotationChange(float sensorRotation, ScreenId screenId) in OnSensorRotationChange()
/foundation/window/window_manager/dmserver/src/
Dscreen_rotation_controller.cpp195 DeviceRotation ScreenRotationController::CalcDeviceRotation(SensorRotation sensorRotation) in CalcDeviceRotation()
320 …viceRotation ScreenRotationController::ConvertSensorToDeviceRotation(SensorRotation sensorRotation) in ConvertSensorToDeviceRotation()
/foundation/window/window_manager/window_scene/test/dms_unittest/
Dscreen_session_manager_client_proxy_test.cpp127 float sensorRotation = 0; variable
Dscreen_session_test.cpp33 void OnSensorRotationChange(float sensorRotation, ScreenId screenId) override {} in OnSensorRotationChange()
310 float sensorRotation = 0.0f; variable
1461 Rotation sensorRotation = Rotation::ROTATION_0; variable
1478 Rotation sensorRotation = Rotation::ROTATION_90; variable
1702 Rotation sensorRotation = Rotation::ROTATION_90; variable
Dscreen_session_manager_client_test.cpp546 float sensorRotation = 0; variable
560 float sensorRotation = 90.0f; variable
Dscreen_session_manager_client_stub_test.cpp472 float sensorRotation = 0; variable
/foundation/window/window_manager/window_scene/session/screen/src/
Dscreen_session.cpp416 float ScreenSession::ConvertRotationToFloat(Rotation sensorRotation) in ConvertRotationToFloat()
436 void ScreenSession::HandleSensorRotation(float sensorRotation) in HandleSensorRotation()
441 void ScreenSession::SensorRotationChange(Rotation sensorRotation) in SensorRotationChange()
447 void ScreenSession::SensorRotationChange(float sensorRotation) in SensorRotationChange()
/foundation/window/window_manager/window_scene/screen_session_manager/src/zidl/
Dscreen_session_manager_client_stub.cpp137 auto sensorRotation = data.ReadFloat(); in HandleOnSensorRotationChanged() local
Dscreen_session_manager_client_proxy.cpp167 …d ScreenSessionManagerClientProxy::OnSensorRotationChanged(ScreenId screenId, float sensorRotation) in OnSensorRotationChanged()
/foundation/window/window_manager/window_scene/screen_session_manager/src/
Dscreen_session_manager_client.cpp189 void ScreenSessionManagerClient::OnSensorRotationChanged(ScreenId screenId, float sensorRotation) in OnSensorRotationChanged()
/foundation/window/window_manager/window_scene/interfaces/kits/napi/screen_session_manager/
Djs_screen_session.cpp369 void JsScreenSession::OnSensorRotationChange(float sensorRotation, ScreenId screenId) in OnSensorRotationChange()
/foundation/multimedia/camera_framework/services/camera_service/src/
Dhcapture_session.cpp92 static int32_t sensorRotation = 0; variable