Searched defs:shaderIndex (Results 1 – 4 of 4) sorted by relevance
265 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program() local294 GLuint shaderIndex; in get_drawpix_zs_to_color_program() local
587 deUint32 shaderIndex; in verifyImage() local
3308 deUint32 shaderIndex = 0; in createShaders() local