Searched defs:surfaceDrawContext (Results 1 – 4 of 4) sorted by relevance
50 virtual v1::SurfaceDrawContext* surfaceDrawContext() { return nullptr; } in surfaceDrawContext() function
281 auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); in ProgramUnitTest() local
224 SurfaceDrawContext* Device::surfaceDrawContext() { in surfaceDrawContext() function in skgpu::v1::Device229 const SurfaceDrawContext* Device::surfaceDrawContext() const { in surfaceDrawContext() function in skgpu::v1::Device
1641 auto surfaceDrawContext = SkGpuBlurUtils::GaussianBlur(context, in filterMaskGPU() local1700 … auto surfaceDrawContext = SDFBlur::SDFBlur(context, srcView, srcColorType, srcAlphaType, nullptr, in filterMaskGPUNoxFormed() local