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Searched defs:surfaceDrawContext (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DBaseDevice.h50 virtual v1::SurfaceDrawContext* surfaceDrawContext() { return nullptr; } in surfaceDrawContext() function
/third_party/skia/tests/
DProgramsTest.cpp281 auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); in ProgramUnitTest() local
/third_party/skia/src/gpu/v1/
DDevice.cpp224 SurfaceDrawContext* Device::surfaceDrawContext() { in surfaceDrawContext() function in skgpu::v1::Device
229 const SurfaceDrawContext* Device::surfaceDrawContext() const { in surfaceDrawContext() function in skgpu::v1::Device
/third_party/skia/src/core/
DSkBlurMF.cpp1641 auto surfaceDrawContext = SkGpuBlurUtils::GaussianBlur(context, in filterMaskGPU() local
1700 … auto surfaceDrawContext = SDFBlur::SDFBlur(context, srcView, srcColorType, srcAlphaType, nullptr, in filterMaskGPUNoxFormed() local