| D | gles3ndk.cpp | 595 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00}; in GLBindVertexBuffer() local 763 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLBufferData() local 778 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLBufferSubData() local 1042 …GLfloat vertices[] = {CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_00, CLEAR_… in GLCopyBufferSubData() local 1504 GLfloat vertices[] = {CLEAR_00, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f}; in GLDrawArraysIndirect() local 1584 GLfloat vertices[] = {CLEAR_00, 0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, -0.5f, -0.5f, CLEAR_00}; in GLDrawElementsIndirect() local 1632 …GLfloat vertices[] = {-0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00, CLEAR_00, CLEAR_00, 0.5f, CLEAR_0… in GLDrawElementsInstanced() local 1656 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawElementsInstancedBaseVertex() local 1683 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawRangeElements() local 1709 GLfloat vertices[] = {-0.5f, -0.5f, CLEAR_00, 0.5f, -0.5f, CLEAR_00, CLEAR_00, 0.5f, CLEAR_00}; in GLDrawRangeElementsBaseVertex() local [all …]
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