| /third_party/node/deps/cares/m4/ |
| D | ax_code_coverage.m4 | 2 # https://www.gnu.org/software/autoconf-archive/ax_code_coverage.html 15 # coverage support. Also add rules using AX_ADD_AM_MACRO_STATIC; and 18 # value of the --enable-code-coverage option, which defaults to being 25 # coverage is enabled. 42 # clean-local: code-coverage-clean 43 # distclean-local: code-coverage-dist-clean 45 # This results in a "check-code-coverage" rule being added to any 47 # (assuming the module has been configured with --enable-code-coverage). 48 # Running `make check-code-coverage` in that directory will run the 49 # module's test suite (`make check`) and build a code coverage report [all …]
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| /third_party/EGL/extensions/NV/ |
| D | EGL_NV_coverage_sample.txt | 16 Copyright NVIDIA Corporation, 2005 - 2007 39 Requires OpenGL-ES 2.0 and OES_framebuffer_object. 45 Anti-aliasing is a critical component for delivering high-quality 47 implemented two anti-aliasing algorithms: edge anti-aliasing 50 Edge anti-aliasing computes fractional fragment coverage for all 55 back-to-front in order to avoid artifacts such as bleed-through. 57 exact geometric sorts, edge anti-aliasing has been used very 61 (a.k.a. "sample") coverage for rasterized fragments, and replicates 62 all post-alpha test operations (e.g., depth test, stencil test, 64 the samples are filtered to compute the final anti-aliased image. [all …]
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| /third_party/skia/third_party/externals/egl-registry/extensions/NV/ |
| D | EGL_NV_coverage_sample.txt | 16 Copyright NVIDIA Corporation, 2005 - 2007 39 Requires OpenGL-ES 2.0 and OES_framebuffer_object. 45 Anti-aliasing is a critical component for delivering high-quality 47 implemented two anti-aliasing algorithms: edge anti-aliasing 50 Edge anti-aliasing computes fractional fragment coverage for all 55 back-to-front in order to avoid artifacts such as bleed-through. 57 exact geometric sorts, edge anti-aliasing has been used very 61 (a.k.a. "sample") coverage for rasterized fragments, and replicates 62 all post-alpha test operations (e.g., depth test, stencil test, 64 the samples are filtered to compute the final anti-aliased image. [all …]
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| /third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
| D | EGL_NV_coverage_sample.txt | 16 Copyright NVIDIA Corporation, 2005 - 2007 39 Requires OpenGL-ES 2.0 and OES_framebuffer_object. 45 Anti-aliasing is a critical component for delivering high-quality 47 implemented two anti-aliasing algorithms: edge anti-aliasing 50 Edge anti-aliasing computes fractional fragment coverage for all 55 back-to-front in order to avoid artifacts such as bleed-through. 57 exact geometric sorts, edge anti-aliasing has been used very 61 (a.k.a. "sample") coverage for rasterized fragments, and replicates 62 all post-alpha test operations (e.g., depth test, stencil test, 64 the samples are filtered to compute the final anti-aliased image. [all …]
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| D | NV_fragment_coverage_to_color.txt | 53 This extension allows the fragment coverage value, represented as an 55 single-component color buffer with integer components (e.g., R8UI). The 57 gl_SampleMask fragment shader output in that the coverage value written to 60 alpha-to-coverage. 84 Modify Figure 17.1 (Per-fragment operations), p. 530 86 Add a new box "Fragment Coverage to Color" between "Occlusion Query" and 90 supported, the "Coverage Reduction" stage is after the "Fragment coverage 94 Add a new Section 17.3.X (Fragment Coverage to Color) between 17.3.6 (Depth 97 Fragment coverage to color is enabled or disabled with the generic Enable 100 enabled, the fragment coverage, treated as an integer bitfield, is [all …]
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| D | NV_framebuffer_multisample_coverage.txt | 43 between color samples and coverage samples. 52 refers to coverage samples or color samples. 92 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment 106 establishes the data storage, format, dimensions, number of coverage 128 for a desired minimum number of coverage samples. Since different 129 implementations may support different coverage sample counts for 130 multisampled rendering, the actual number of coverage samples 134 more than the next larger coverage sample count supported by the 144 sample counts for each supported coverage sample count. The 167 combinations of coverage samples and color samples. Requests for [all …]
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| D | NV_multisample_coverage.txt | 47 Coverage Sample Anti-Aliasing (CSAA) is an extension to multisample 50 stencil information stored in the multisample buffer. "Coverage 52 provide pixel coverage information. 57 multisample rendering is written in terms of coverage samples and 59 (SAMPLES_ARB) is layered on top of coverage and color samples. 107 changed in three ways. First, each fragment includes a coverage 109 implementation-dependent constant, and is queried by calling 112 Second, each fragment includes SAMPLES_ARB coverage samples. The 113 number of coverage samples includes both samples that indicate only 114 coverage information, as well as samples that include coverage, [all …]
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| /third_party/openGLES/extensions/NV/ |
| D | EGL_NV_coverage_sample.txt | 16 Copyright NVIDIA Corporation, 2005 - 2007 39 Requires OpenGL-ES 2.0 and OES_framebuffer_object. 45 Anti-aliasing is a critical component for delivering high-quality 47 implemented two anti-aliasing algorithms: edge anti-aliasing 50 Edge anti-aliasing computes fractional fragment coverage for all 55 back-to-front in order to avoid artifacts such as bleed-through. 57 exact geometric sorts, edge anti-aliasing has been used very 61 (a.k.a. "sample") coverage for rasterized fragments, and replicates 62 all post-alpha test operations (e.g., depth test, stencil test, 64 the samples are filtered to compute the final anti-aliased image. [all …]
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| D | NV_fragment_coverage_to_color.txt | 53 This extension allows the fragment coverage value, represented as an 55 single-component color buffer with integer components (e.g., R8UI). The 57 gl_SampleMask fragment shader output in that the coverage value written to 60 alpha-to-coverage. 84 Modify Figure 17.1 (Per-fragment operations), p. 530 86 Add a new box "Fragment Coverage to Color" between "Occlusion Query" and 90 supported, the "Coverage Reduction" stage is after the "Fragment coverage 94 Add a new Section 17.3.X (Fragment Coverage to Color) between 17.3.6 (Depth 97 Fragment coverage to color is enabled or disabled with the generic Enable 100 enabled, the fragment coverage, treated as an integer bitfield, is [all …]
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| D | NV_framebuffer_multisample_coverage.txt | 43 between color samples and coverage samples. 52 refers to coverage samples or color samples. 92 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment 106 establishes the data storage, format, dimensions, number of coverage 128 for a desired minimum number of coverage samples. Since different 129 implementations may support different coverage sample counts for 130 multisampled rendering, the actual number of coverage samples 134 more than the next larger coverage sample count supported by the 144 sample counts for each supported coverage sample count. The 167 combinations of coverage samples and color samples. Requests for [all …]
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| D | NV_multisample_coverage.txt | 47 Coverage Sample Anti-Aliasing (CSAA) is an extension to multisample 50 stencil information stored in the multisample buffer. "Coverage 52 provide pixel coverage information. 57 multisample rendering is written in terms of coverage samples and 59 (SAMPLES_ARB) is layered on top of coverage and color samples. 107 changed in three ways. First, each fragment includes a coverage 109 implementation-dependent constant, and is queried by calling 112 Second, each fragment includes SAMPLES_ARB coverage samples. The 113 number of coverage samples includes both samples that indicate only 114 coverage information, as well as samples that include coverage, [all …]
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| /third_party/node/deps/cares/ |
| D | aminclude_static.am | 6 # Code coverage 9 # - CODE_COVERAGE_DIRECTORY: Top-level directory for code coverage reporting. 12 # - CODE_COVERAGE_OUTPUT_FILE: Filename and path for the .info file generated 13 # by lcov for code coverage. (Default: 14 # $(PACKAGE_NAME)-$(PACKAGE_VERSION)-coverage.info) 15 # - CODE_COVERAGE_OUTPUT_DIRECTORY: Directory for generated code coverage 17 # $(PACKAGE_NAME)-$(PACKAGE_VERSION)-coverage) 18 # - CODE_COVERAGE_BRANCH_COVERAGE: Set to 1 to enforce branch coverage, 21 # - CODE_COVERAGE_LCOV_SHOPTS_DEFAULT: Extra options shared between both lcov 23 # - CODE_COVERAGE_LCOV_SHOPTS: Extra options to shared between both lcov [all …]
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| /third_party/skia/third_party/externals/harfbuzz/m4/ |
| D | ax_code_coverage.m4 | 2 # https://www.gnu.org/software/autoconf-archive/ax_code_coverage.html 15 # coverage support. Also defines CODE_COVERAGE_RULES which should be 19 # --enable-code-coverage option, which defaults to being disabled. 25 # coverage is enabled. 41 # This results in a "check-code-coverage" rule being added to any 43 # has been configured with --enable-code-coverage). Running `make 44 # check-code-coverage` in that directory will run the module's test suite 45 # (`make check`) and build a code coverage report detailing the code which 81 dnl Check for --enable-code-coverage 86 [AS_HELP_STRING([--with-gcov[=GCOV]], [use given GCOV for coverage (GCOV=gcov).])], [all …]
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| /third_party/node/test/parallel/ |
| D | test-runner-coverage.js | 16 const pattern = `^coverage\\-${pid}\\-(\\d{13})\\-(\\d+)\\.json$`; 26 '# start of coverage report', 28 '# test/fixtures/test-runner/coverage.js | 78.65 | 38.46 | 60.00 | 12, ' + 30 '# test/fixtures/test-runner/invalid-tap.js | 100.00 | 100.00 | 100.00 | ', 31 '# test/fixtures/v8-coverage/throw.js | 71.43 | 50.00 | 100.00 | 5, 6', 33 '# end of coverage report', 44 /* eslint-disable max-len */ 46 '\u2139 start of coverage report', 47 …'\u2139 ------------------------------------------------------------------------------------------… 49 …'\u2139 ------------------------------------------------------------------------------------------… [all …]
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| D | test-v8-coverage.js | 19 // Outputs coverage when event loop is drained, with no async logic. 23 require.resolve('../fixtures/v8-coverage/basic'), 38 // Outputs coverage when error is thrown in first tick. 42 require.resolve('../fixtures/v8-coverage/throw'), 49 assert.ok(fixtureCoverage, 'coverage not found for file'); 56 // Outputs coverage when process.exit(1) exits process. 60 require.resolve('../fixtures/v8-coverage/exit-1'), 67 const fixtureCoverage = getFixtureCoverage('exit-1.js', coverageDirectory); 68 assert.ok(fixtureCoverage, 'coverage not found for file'); 75 // Outputs coverage when process.kill(process.pid, "SIGINT"); exits process. [all …]
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| /third_party/mbedtls/scripts/ |
| D | lcov.sh | 5 Usage: $0 [-r] 6 Collect coverage statistics of library code into an HTML report. 9 1. Build the library with CFLAGS="--coverage -O0 -g3" and link the test 10 programs with LDFLAGS="--coverage". 11 This can be an out-of-tree build. 12 For example (in-tree): 13 make CFLAGS="--coverage -O0 -g3" LDFLAGS="--coverage" 14 Or (out-of-tree): 15 mkdir build-coverage && cd build-coverage && 16 cmake -D CMAKE_BUILD_TYPE=Coverage .. && make [all …]
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| /third_party/skia/third_party/externals/swiftshader/tests/regres/deqp/ |
| D | deqp.go | 7 // http://www.apache.org/licenses/LICENSE-2.0 64 TempDir string // Directory for temporary log files, coverage output. 80 Coverage *cov.Tree member 90 Coverage *cov.Coverage member 187 // determined experimentally on a 72-core system. 206 // This attempts to mix heavy-load tests with lighter ones. 214 tests <- t 231 out.Coverage = &cov.Tree{} 232 out.Coverage.Add(cov.Path{}, c.CoverageEnv.AllSourceFiles()) 244 remaining := numTests - i [all …]
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| /third_party/skia/third_party/externals/harfbuzz/src/ |
| D | hb-ot-layout-gsub-table.hh | 32 #include "hb-ot-layout-gsubgpos.hh" 47 { return (this+coverage).intersects (glyphs); } in intersects() 56 + hb_iter (this+coverage) in closure() 57 | hb_filter (c->parent_active_glyphs ()) in closure() 59 | hb_sink (c->output) in closure() 68 if (unlikely (!(this+coverage).collect_coverage (c->input))) return; in collect_glyphs() 70 + hb_iter (this+coverage) in collect_glyphs() 72 | hb_sink (c->output) in collect_glyphs() 76 const Coverage &get_coverage () const { return this+coverage; } in get_coverage() 79 { return c->len == 1 && (this+coverage).get_coverage (c->glyphs[0]) != NOT_COVERED; } in would_apply() [all …]
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| /third_party/pcre2/pcre2/ |
| D | Makefile.am | 3 AUTOMAKE_OPTIONS = subdir-objects 4 ACLOCAL_AMFLAGS = -I m4 6 ## This seems to have become necessary for building in non-source directory. 8 AM_CPPFLAGS="-I$(srcdir)/src" 20 doc/pcre2-config.txt \ 25 doc/html/NON-AUTOTOOLS-BUILD.txt \ 28 doc/html/pcre2-config.html \ 124 doc/pcre2-config.1 \ 224 # TESTS is for binary unit tests, check_SCRIPTS for script-based tests 231 # (non-user-visible) helper programs needed to build the libraries. [all …]
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| /third_party/skia/src/gpu/ops/ |
| D | QuadPerEdgeAA.cpp | 4 * Use of this source code is governed by a BSD-style license that can be 36 // order, although the data per-vertex is dependent on the VertexSpec. 41 const float coverage[4], in write_quad_generic() 52 // perspective and coverage mode. in write_quad_generic() 53 *vb << deviceQuad->x(i) in write_quad_generic() 54 << deviceQuad->y(i) in write_quad_generic() 55 << If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad->w(i)) in write_quad_generic() 56 << If(mode == CoverageMode::kWithPosition, coverage[i]); in write_quad_generic() 61 *vb << GrVertexColor(color * (mode == CoverageMode::kWithColor ? coverage[i] : 1.f), in write_quad_generic() 67 *vb << localQuad->x(i) in write_quad_generic() [all …]
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| /third_party/vk-gl-cts/external/vulkan-docs/src/chapters/ |
| D | fragops.txt | 1 // Copyright 2015-2021 The Khronos Group, Inc. 3 // SPDX-License-Identifier: CC-BY-4.0 12 The following fragment operations adhere to <<primsrast-order,rasterization 16 . <<fragops-discard-rectangles,Discard rectangles test>> 18 . <<fragops-scissor,Scissor test>> 20 . <<fragops-exclusive-scissor,Exclusive scissor test>> 22 . <<fragops-samplemask,Sample mask test>> 23 . Certain <<fragops-shader,Fragment shading>> operations: 24 ** <<fragops-shader-samplemask, Sample Mask Accesses>> 25 ** <<fragops-shader-depthreplacement, Depth Replacement>> [all …]
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| /third_party/skia/third_party/externals/tint/docs/ |
| D | coverage-info.md | 1 # Generating and viewing Tint code-coverage 8 ## Building Tint with coverage generation enabled 10 Follow the steps [to build Tint with CMake](../README.md), but include the additional `-DTINT_EMIT_… 12 ## Generate coverage information 14 Use the `<tint>/tools/tint-generate-coverage` script to run the tint executable or unit tests and g… 18 For example, to see the code coverage for all unit tests, run: 19 `<tint>/tools/tint-generate-coverage <build>/tint_unittests --gtest_brief` 23 * `coverage.summary` - A text file giving a coverage summary for all Tint source files. 24 …- A binary coverage file that can be consumed with the [VSCode Coverage Gutters](https://marketpla…
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| /third_party/littlefs/.github/workflows/ |
| D | test.yml | 5 CFLAGS: -Werror 6 MAKEFLAGS: -j 11 runs-on: ubuntu-18.04 13 fail-fast: false 18 - uses: actions/checkout@v2 19 - name: install 22 sudo apt-get update -qq 23 sudo apt-get install -qq python3 python3-pip lcov 25 gcc --version 27 # setup a ram-backed disk to speed up reentrant tests [all …]
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| /third_party/skia/third_party/externals/swiftshader/tests/regres/cov/ |
| D | coverage_test.go | 7 // http://www.apache.org/licenses/LICENSE-2.0 26 fileA = "coverage/file/a" 27 fileB = "coverage/file/b" 28 fileC = "coverage/file/c" 29 fileD = "coverage/file/c" 51 t.Log("Add 'b' with the coverage [0,1]") 52 tree.Add(cov.Path{"a", "b"}, coverage(fileA, span0, span1)) 63 t.Log("Add 'i' with the coverage [0,1]") 64 tree.Add(cov.Path{"a", "b", "d", "i"}, coverage(fileA, span0, span1)) 78 t.Log("Add 'e' with the coverage [0,1,2]") [all …]
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| /third_party/skia/third_party/externals/swiftshader/docs/ |
| D | Regres.md | 1 # Regres - SwiftShader automated testing 5 Regres is a collection of tools to perform [dEQP](https://github.com/KhronosGroup/VK-GL-CTS) 6 presubmit and continuous integration testing and code coverage evaluation for 11 * [Presubmit testing](#presubmit-testing) - An automatic OpenGL|ES and Vulkan 13 * [Continuous integration testing](#daily-run-continuous-integration-testing) - 15 This nightly run also produces code coverage information which can be viewed at 16 …[swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshad… 17 * [Local dEQP test runner](#local-dEQP-test-runner) Provides a local tool for 25 Regres monitors changes that have been [put up for review with Gerrit](https://swiftshader-review.g… 30 [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46369/5#message-4f09ea3e6d0… [all …]
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