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/third_party/gn/src/gn/
Dcommand_gen.cc44 const char kSwitchIde[] = "ide";
56 const char kSwitchIdeRootTarget[] = "ide-root-target";
74 const char kSwitchJsonIdeScript[] = "json-ide-script";
75 const char kSwitchJsonIdeScriptArgs[] = "json-ide-script-args";
79 // A map type used to implement --ide=ninja_outputs
238 bool RunIdeWriter(const std::string& ide, in RunIdeWriter() argument
247 if (ide == kSwitchIdeValueEclipse) { in RunIdeWriter()
255 } else if (ide == kSwitchIdeValueVs || ide == kSwitchIdeValueVs2013 || in RunIdeWriter()
256 ide == kSwitchIdeValueVs2015 || ide == kSwitchIdeValueVs2017 || in RunIdeWriter()
257 ide == kSwitchIdeValueVs2019 || ide == kSwitchIdeValueVs2022) { in RunIdeWriter()
[all …]
/third_party/curl/projects/
DREADME.md7 Building via IDE Project Files
11 from sources using an IDE based development tool such as Visual Studio.
20 |_<ide>
46 | |_<ide>
137 - `<ide>` - The IDE (For example: VC10)
/third_party/gn/tools/
Dfind_unreachable.py8 Finds unreachable gn targets by analysing --ide=json output
13 gn gen out --ide=json
53 help='JSON file from gn gen with --ide=json option')
/third_party/skia/third_party/externals/libwebp/
Dgradle.properties3 # IDE (e.g. Android Studio) users:
4 # Gradle settings configured through the IDE *will override*
/third_party/skia/third_party/externals/oboe/apps/OboeTester/
Dgradle.properties3 # IDE (e.g. Android Studio) users:
4 # Gradle settings configured through the IDE *will override*
/third_party/libwebsockets/test-apps/android/
Dgradle.properties3 # IDE (e.g. Android Studio) users:
4 # Gradle settings configured through the IDE *will override*
/third_party/skia/site/docs/user/
Dbuild.md255 Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode
294 Alternatively you can generate an Xcode project by passing `--ide=xcode` to
355 If you use Visual Studio, you may want to pass `--ide=vs` to `bin/gn gen` to
362 `--ide=vs` when running `bin/gn gen` for each one. Then:
401 bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py
/third_party/skia/third_party/externals/oboe/tests/UnitTestRunner/
Dgradle.properties2 # IDE (e.g. Android Studio) users:
3 # Gradle settings configured through the IDE *will override*
/third_party/python/Doc/using/
Dmac.rst13 the IDE and the Package Manager that are worth pointing out.
59 integrated development environment, see section :ref:`ide` and use the Help menu
60 when the IDE is running.
115 The IDE
/third_party/vk-gl-cts/external/amber/src/android_gradle/
Dgradle.properties2 # IDE (e.g. Android Studio) users:
3 # Gradle settings configured through the IDE *will override*
/third_party/libphonenumber/java/demoapp/
Dgradle.properties2 # IDE (e.g. Android Studio) users:
3 # Gradle settings configured through the IDE *will override*
/third_party/skia/infra/cmake/
Dbuild_skia.sh25 gn gen ${OUT} --args='is_debug=false' --ide=json --json-ide-script=$SKIA_DIR/gn/gn_to_cmake.py
/third_party/libphonenumber/java/demo/
DREADME.md21 ## 2. Add IDE Plugin
47 This is _not recommended_ with an IDE as you have to manage updating your
/third_party/skia/third_party/externals/oboe/samples/
Dgradle.properties20 # IDE (e.g. Android Studio) users:
21 # Gradle settings configured through the IDE *will override*
/third_party/skia/third_party/externals/oboe/apps/fxlab/
Dgradle.properties18 # IDE (e.g. Android Studio) users:
19 # Gradle settings configured through the IDE *will override*
/third_party/skia/third_party/externals/libjpeg-turbo/
DBUILDING.md201 ### Visual C++ (IDE)
239 on the configuration you built in the IDE, and *{version}* is 62, 7, or 8,
565 (or build the "install" target in the Visual Studio IDE.) Running
567 the Visual Studio IDE) will uninstall libjpeg-turbo.
679 If using the Visual Studio IDE, build the "installer" target.
682 located under *{build_directory}*. If building using the Visual Studio IDE,
697 (Visual Studio IDE), once the build has completed. This runs a series of tests
706 building the "testclean" target (Visual Studio IDE) will clean up the output
/third_party/skia/gn/
Dgn_to_cmake.py12 gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py
16 gn gen out/config --ide=json
661 # gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py
693 # but build.ninja.d does not contain the ide or gn.
694 # Currently the ide is not run if the project.json file is not changed
695 # but the ide needs to be run anyway if it has itself changed.
/third_party/unity/test/targets/
Dhitech_picc18.yml19 - "--ide=hitide"
46 - "--ide=hitide"
/third_party/lz4/build/
DREADME.md1 Projects for various integrated development environments (IDE)
48 …be found in Project Properties of Visual Studio IDE in the `C/C++` Property Pages on the `General`…
/third_party/cJSON/tests/unity/test/targets/
Dhitech_picc18.yml11 - --ide=hitide
55 - --ide=hitide
/third_party/skia/third_party/externals/libpng/projects/owatcom/
Dpngconfig.mak5 # For more information build libpng.wpj under the IDE and then read the
24 # IDE libpng.wpj 'before' rule - this setting is local.)
107 $# 1) Edit the 'before' rule of libpng.wpj (from the IDE) to define the
/third_party/skia/third_party/externals/abseil-cpp/CMake/
DAbseilHelpers.cmake21 # The IDE folder for Abseil that will be used if Abseil is included in a CMake
42 # Also in IDE, target will appear in Abseil folder while non PUBLIC will be in Abseil/internal.
248 # Add all Abseil targets to a a folder in the IDE for organization.
414 # Add all Abseil targets to a folder in the IDE for organization.
/third_party/icu/tools/cldr/cldr-to-icu/
DREADME.txt98 Importing and running from an IDE
101 This project should be easy to import into an IDE which supports Maven development, such
/third_party/skia/third_party/externals/freetype/docs/
DINSTALL66 4. With an IDE Project File (e.g., for Visual Studio or CodeWarrior)
77 5. From you own IDE, or own Makefiles
/third_party/curl/
Dmaketgz154 # Update the IDE files
155 echo "make vc-ide"
156 make -s vc-ide

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