| /third_party/skia/third_party/externals/freetype/builds/wince/vc2005-ce/ |
| D | freetype.sln | 7 LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) 8 LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4) 9 …LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Window… 10 …LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windo… 11 …LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windo… 12 …LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows M… 25 …LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4) 26 …LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARM… 27 …LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Wi… 28 …LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|W… [all …]
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| /third_party/skia/third_party/externals/freetype/builds/wince/vc2008-ce/ |
| D | freetype.sln | 7 LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) 8 LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4) 9 …LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Window… 10 …LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windo… 11 …LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windo… 12 …LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows M… 25 …LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4) 26 …LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARM… 27 …LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Wi… 28 …LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|W… [all …]
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| /third_party/mesa3d/docs/ |
| D | dispatch.rst | 80 In a multithreaded environment, a naive implementation of 112 become multithreaded, ``NULL`` is stored in ``_glapi_Dispatch``. 115 multithreaded case by comparing ``_glapi_Dispatch`` to ``NULL``. The 176 #. Using ``_glapi_Dispatch`` directly in builds for non-multithreaded 179 multithreaded environments. 181 multithreaded environments. 182 #. Using ``_glapi_tls_Dispatch`` directly in TLS enabled multithreaded
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/ |
| D | RWMutex.h | 93 /// running in multithreaded mode. 118 // Single-threaded debugging code. This would be racy in multithreaded in lock_shared() 130 // Single-threaded debugging code. This would be racy in multithreaded in unlock_shared() 143 // Single-threaded debugging code. This would be racy in multithreaded in lock() 156 // Single-threaded debugging code. This would be racy in multithreaded in unlock()
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| D | Mutex.h | 26 /// running in multithreaded mode. 39 // multithreaded mode, but provides not sanity checks in single in lock() 52 // multithreaded mode, but provides not sanity checks in single in unlock()
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| /third_party/skia/third_party/externals/microhttpd/src/microhttpd/ |
| D | connection.h | 45 * implementations (multithreaded, external select, internal select) 59 * implementations (multithreaded, external select, internal select) 73 * implementations (multithreaded, external select, internal select)
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| /third_party/libsnd/.github/workflows/ |
| D | action.yml | 130 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug> 141 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug> 156 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug> 168 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>
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| /third_party/ffmpeg/libavcodec/ |
| D | thread.h | 67 * Wrapper around get_format() for frame-multithreaded codecs. 80 * Wrapper around get_buffer() for frame-multithreaded codecs. 90 * Wrapper around release_buffer() frame-for multithreaded codecs.
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| /third_party/libfuse/lib/ |
| D | cuse_lowlevel.c | 267 int *multithreaded, void *userdata) in cuse_lowlevel_setup() argument 282 *multithreaded = !opts.singlethread; in cuse_lowlevel_setup() 345 int multithreaded; in cuse_lowlevel_main() local 348 se = cuse_lowlevel_setup(argc, argv, ci, clop, &multithreaded, in cuse_lowlevel_main() 353 if (multithreaded) { in cuse_lowlevel_main()
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| /third_party/lame/vc_solution/ |
| D | vs2019_libmp3lame_dll.vcxproj | 145 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 163 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 181 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 199 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 247 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 265 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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| D | vs2019_lame_lame.vcxproj | 152 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 170 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 218 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 236 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 254 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 272 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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| D | vs2019_lame_mp3rtp.vcxproj | 80 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 115 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 134 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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| D | vs2019_lame_mp3x.vcxproj | 92 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 125 <RuntimeLibrary>MultiThreaded</RuntimeLibrary> 143 <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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| /third_party/skia/third_party/externals/freetype/builds/windows/visualce/ |
| D | freetype.dsp | 22 !MESSAGE "freetype - Win32 Debug Multithreaded" (based on "Win32 (x86) Static Library") 23 !MESSAGE "freetype - Win32 Release Multithreaded" (based on "Win32 (x86) Static Library") 83 !ELSEIF "$(CFG)" == "freetype - Win32 Debug Multithreaded" 108 !ELSEIF "$(CFG)" == "freetype - Win32 Release Multithreaded" 189 # Name "freetype - Win32 Debug Multithreaded" 190 # Name "freetype - Win32 Release Multithreaded"
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| /third_party/libwebsockets/minimal-examples/http-server/minimal-http-server-smp/ |
| D | README.md | 1 # lws minimal http server with multithreaded service 3 Lws supports multithreaded service... build lws with `-DLWS_MAP_SMP=<max number of threads>`, the
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/Support/ |
| D | Mutex.h | 89 /// running in multithreaded mode. 104 // multithreaded mode, but provides not sanity checks in single in lock() 117 // multithreaded mode, but provides not sanity checks in single in unlock()
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| /third_party/skia/third_party/externals/swiftshader/third_party/subzero/docs/ |
| D | ALLOCATION.rst | 7 Multithreaded translation model 35 Multithreaded translation introduces potential for randomness that may need to 40 multithreaded, FIFO order for the assembler buffer queue may not be
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| /third_party/skia/third_party/externals/angle2/extensions/ |
| D | EGL_ANGLE_platform_angle_d3d.txt | 121 1) Some multithreaded applications can crash if the display automatically 127 Applications that do multithreaded rendering should disable automatic
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| /third_party/skia/third_party/externals/libpng/projects/vstudio/ |
| D | README.txt | 37 Studio. In particular the runtime library is the "MultiThreaded DLL" 48 a non-standard runtime library - the "MultiThreaded" version. When you
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| /third_party/mesa3d/docs/_extra/specs/ |
| D | MESA_multithread_makecurrent.spec | 32 The GLX context setup encourages multithreaded applications to 136 The intention is to allow multithreaded access to the GL at the
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| /third_party/icu/docs/userguide/icu4c/ |
| D | index.md | 324 ### Using ICU in a Multithreaded Environment 346 ICU 2.4 and earlier versions were not prepared for multithreaded use on multi-CPU platforms where t… 348 #### Using ICU in a Multithreaded Environment on HP-UX 352 #### Using ICU in a Multithreaded Environment on Solaris 356 …ggested** to strictly follow the compiling and linking guidelines for multithreaded applications, … 434 …doing synchronization in multithreaded applications. If you wish to use International Components f…
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| /third_party/mesa3d/.gitlab-ci/windows/ |
| D | mesa_deps_build.ps1 | 79 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded ` 112 -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded `
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | WorkerThread.cpp | 318 std::shared_ptr<WorkerThreadPool> WorkerThreadPool::Create(bool multithreaded) in Create() argument 324 if (hasPostWorkerTaskImpl && multithreaded) in Create() 330 if (!pool && multithreaded) in Create()
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| /third_party/openGLES/extensions/KHR/ |
| D | KHR_no_error.txt | 96 can be useful for optimizing multithreaded drivers, but eventually the 147 errors the error may be delayed to allow more optimization in multithreaded
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| /third_party/skia/third_party/externals/opengl-registry/extensions/KHR/ |
| D | KHR_no_error.txt | 86 can be useful for optimizing multithreaded drivers, but eventually the 137 errors the error may be delayed to allow more optimization in multithreaded
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