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/kernel/linux/linux-6.6/drivers/gpu/drm/i915/display/
Dintel_frontbuffer.h55 * rendering (by the cpu or gpu) will land in the frontbuffer eventually.
89 * This function gets called every time rendering on the given object starts and
92 * until the rendering completes or a flip on this frontbuffer plane is
120 * This function gets called every time rendering on the given object has
Dintel_frontbuffer.c31 * frontbuffer, especially rendering targeted at the frontbuffer.
36 * when frontbuffer rendering has stopped again to flush out all the changes
73 * This function gets called every time rendering on the given planes has
75 * delayed if they're blocked by some outstanding asynchronous rendering.
151 * not get delayed by pending gpu rendering.
195 /* Filter out new bits since rendering started. */ in __intel_fb_flush()
/kernel/linux/linux-5.10/drivers/gpu/drm/i915/display/
Dintel_frontbuffer.c31 * frontbuffer, especially rendering targeted at the frontbuffer.
36 * when frontbuffer rendering has stopped again to flush out all the changes
72 * This function gets called every time rendering on the given planes has
74 * delayed if they're blocked by some outstanding asynchronous rendering.
148 * not get delayed by pending gpu rendering.
190 /* Filter out new bits since rendering started. */ in __intel_fb_flush()
Dintel_frontbuffer.h99 * This function gets called every time rendering on the given object starts and
102 * until the rendering completes or a flip on this frontbuffer plane is
130 * This function gets called every time rendering on the given object has
/kernel/linux/linux-5.10/Documentation/gpu/
Dvkms.rst79 We already have vgem, which is a gem driver for testing rendering, similar to
83 SoC chips, where the display and rendering is very often split between 2
90 sharing support, so that we can use vgem fences to simulate rendering in
/kernel/linux/linux-5.10/include/uapi/drm/
Dv3d_drm.h137 * rendering to a BO and you want to wait for all rendering to be
231 * against rendering jobs requires using sync objects.
255 * Synchronization against rendering/TFU jobs or CSD from
/kernel/linux/linux-6.6/include/drm/
Ddrm_ioctl.h2 * Internal Header for the Direct Rendering Manager
84 * This is for ioctl which are used for rendering, and require that the
126 * This is used for all ioctl needed for rendering only, for drivers
/kernel/linux/linux-5.10/include/drm/
Ddrm_ioctl.h2 * Internal Header for the Direct Rendering Manager
84 * This is for ioctl which are used for rendering, and require that the
126 * This is used for all ioctl needed for rendering only, for drivers
/kernel/linux/linux-6.6/include/uapi/linux/
Ddma-buf.h105 * 2. Submit rendering work which uses the dma-buf. The work should wait on
106 * the exported sync file before rendering and produce another sync_file
109 * 3. Import the rendering-complete sync_file into the dma-buf with flags
/kernel/linux/linux-6.6/include/uapi/drm/
Dv3d_drm.h216 * rendering to a BO and you want to wait for all rendering to be
312 * against rendering jobs requires using sync objects.
341 * Synchronization against rendering/TFU jobs or CSD from
/kernel/linux/linux-5.10/drivers/char/agp/
DKconfig11 use the AGP features of your 3D rendering video card. This code acts
21 direct rendering will be a lot slower but still faster than PIO.
/kernel/linux/linux-6.6/drivers/char/agp/
DKconfig11 use the AGP features of your 3D rendering video card. This code acts
21 direct rendering will be a lot slower but still faster than PIO.
/kernel/linux/linux-5.10/drivers/gpu/drm/tdfx/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/savage/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/i810/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/sis/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/ast/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-6.6/drivers/gpu/drm/ast/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/via/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/r128/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/mga/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/qxl/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-6.6/drivers/gpu/drm/virtio/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-6.6/drivers/gpu/drm/qxl/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.
/kernel/linux/linux-5.10/drivers/gpu/drm/virtio/
DMakefile4 # Direct Rendering Infrastructure (DRI) in XFree86 4.1.0 and higher.

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