| /third_party/vk-gl-cts/modules/gles31/functional/ |
| D | es31fShaderPackingFunctionTests.cpp | 127 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); in PackSnorm2x16Case() 136 std::vector<tcu::Vec2> inputs; in iterate() local 143 inputs.push_back(tcu::Vec2(0.0f, 0.0f)); in iterate() 144 inputs.push_back(tcu::Vec2(-1.0f, 1.0f)); in iterate() 145 inputs.push_back(tcu::Vec2(0.5f, -0.5f)); in iterate() 146 inputs.push_back(tcu::Vec2(-1.5f, 1.5f)); in iterate() 147 inputs.push_back(tcu::Vec2(0.25f, -0.75f)); in iterate() 154 inputs.push_back(tcu::Vec2(x, y)); in iterate() 162 inputs.push_back(tcu::Vec2(x, y)); in iterate() 165 outputs.resize(inputs.size()); in iterate() [all …]
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| D | es31fShaderIntegerFunctionTests.cpp | 177 virtual bool compare (const void* const* inputs, const void* const* outputs) = 0; 258 const int numInputScalars = computeTotalScalarSize(m_spec.inputs); in iterate() 262 …const vector<void*> inputPointers = getInputOutputPointers(m_spec.inputs, inputData, m_numValue… in iterate() 274 const vector<int> inScalarSizes = getScalarSizes(m_spec.inputs); in iterate() 295 m_testCtx.getLog() << TestLog::Message << " inputs:" << TestLog::EndMessage; in iterate() 297 m_testCtx.getLog() << TestLog::Message << " " << m_spec.inputs[inNdx].name << " = " in iterate() 298 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 333 m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); in UaddCarryCase() 334 m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); in UaddCarryCase() 343 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() [all …]
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
| D | vktShaderPackingFunctionTests.cpp | 145 std::vector<tcu::Vec2> inputs; in iterate() local 152 inputs.push_back(tcu::Vec2(0.0f, 0.0f)); in iterate() 153 inputs.push_back(tcu::Vec2(-1.0f, 1.0f)); in iterate() 154 inputs.push_back(tcu::Vec2(0.5f, -0.5f)); in iterate() 155 inputs.push_back(tcu::Vec2(-1.5f, 1.5f)); in iterate() 156 inputs.push_back(tcu::Vec2(0.25f, -0.75f)); in iterate() 161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate() 167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate() 170 outputs.resize(inputs.size()); in iterate() 172 …m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input valu… in iterate() [all …]
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| D | vktShaderIntegerFunctionTests.cpp | 318 virtual bool compare (const void* const* inputs, const void* const* outputs) = 0; 337 const int numInputScalars = computeTotalScalarSize(m_spec.inputs); in iterate() 341 …const vector<void*> inputPointers = getInputOutputPointers(m_spec.inputs, inputData, m_numValue… in iterate() 352 const vector<int> inScalarSizes = getScalarSizes(m_spec.inputs); in iterate() 373 testCtx.getLog() << TestLog::Message << " inputs:" << TestLog::EndMessage; in iterate() 375 testCtx.getLog() << TestLog::Message << " " << m_spec.inputs[inNdx].name << " = " in iterate() 376 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 413 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() 414 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() 465 bool compare (const void* const* inputs, const void* const* outputs) in compare() argument [all …]
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| /third_party/vk-gl-cts/modules/gles3/functional/ |
| D | es3fShaderPackingFunctionTests.cpp | 127 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision))); in PackSnorm2x16Case() 136 std::vector<tcu::Vec2> inputs; in iterate() local 143 inputs.push_back(tcu::Vec2(0.0f, 0.0f)); in iterate() 144 inputs.push_back(tcu::Vec2(-1.0f, 1.0f)); in iterate() 145 inputs.push_back(tcu::Vec2(0.5f, -0.5f)); in iterate() 146 inputs.push_back(tcu::Vec2(-1.5f, 1.5f)); in iterate() 147 inputs.push_back(tcu::Vec2(0.25f, -0.75f)); in iterate() 154 inputs.push_back(tcu::Vec2(x, y)); in iterate() 162 inputs.push_back(tcu::Vec2(x, y)); in iterate() 165 outputs.resize(inputs.size()); in iterate() [all …]
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
| D | vktShaderPackingFunctionTests.cpp | 145 std::vector<tcu::Vec2> inputs; in iterate() local 152 inputs.push_back(tcu::Vec2(0.0f, 0.0f)); in iterate() 153 inputs.push_back(tcu::Vec2(-1.0f, 1.0f)); in iterate() 154 inputs.push_back(tcu::Vec2(0.5f, -0.5f)); in iterate() 155 inputs.push_back(tcu::Vec2(-1.5f, 1.5f)); in iterate() 156 inputs.push_back(tcu::Vec2(0.25f, -0.75f)); in iterate() 161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate() 167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate() 170 outputs.resize(inputs.size()); in iterate() 172 …m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input valu… in iterate() [all …]
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| D | vktShaderIntegerFunctionTests.cpp | 318 virtual bool compare (const void* const* inputs, const void* const* outputs) = 0; 337 const int numInputScalars = computeTotalScalarSize(m_spec.inputs); in iterate() 341 …const vector<void*> inputPointers = getInputOutputPointers(m_spec.inputs, inputData, m_numValue… in iterate() 352 const vector<int> inScalarSizes = getScalarSizes(m_spec.inputs); in iterate() 373 testCtx.getLog() << TestLog::Message << " inputs:" << TestLog::EndMessage; in iterate() 375 testCtx.getLog() << TestLog::Message << " " << m_spec.inputs[inNdx].name << " = " in iterate() 376 << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) in iterate() 413 const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); in getInputValues() 414 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() 465 bool compare (const void* const* inputs, const void* const* outputs) in compare() argument [all …]
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| /third_party/mesa3d/src/amd/compiler/tests/ |
| D | test_sdwa.cpp | 37 …SDWA_instruction *sdwa = &bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], inputs[1]).… 40 … sdwa = &bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1b), inputs[0], inputs[1]).instr->sdwa(); 42 sdwa = &bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], inputs[1]).instr->sdwa(); 60 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], inputs[1]); 75 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[2], inputs[1]); 76 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], inputs[3]); 80 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), Operand::c32(4u), inputs[1]); 81 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], Operand::c32(4u)); 86 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), Operand::c32(0x1234u), inputs[1]); 87 bld.vop2_sdwa(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], Operand::c32(0x1234u)); [all …]
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| D | test_optimizer.cpp | 36 Temp neg_b = fneg(inputs[1]); 37 writeout(0, bld.vop2(aco_opcode::v_mul_f32, bld.def(v1), inputs[0], neg_b)); 43 Temp neg_a = fneg(inputs[0]); 49 writeout(2, bld.vop2(aco_opcode::v_mul_f32, bld.def(v1), neg_neg_a, inputs[1])); 54 writeout(3, bld.vop2(aco_opcode::v_mul_f32, bld.def(v1), abs_neg_a, inputs[1])); 58 Temp abs_a = fabs(inputs[0]); 60 writeout(4, bld.vop2(aco_opcode::v_mul_f32, bld.def(v1), neg_abs_a, inputs[1])); 64 … writeout(5, bld.vop2_dpp(aco_opcode::v_mul_f32, bld.def(v1), neg_a, inputs[1], dpp_row_sl(1))); 68 writeout(6, bld.vop2(aco_opcode::v_add_f32, bld.def(v1), neg_a, inputs[1])); 72 writeout(7, bld.vop2(aco_opcode::v_add_f32, bld.def(v1), inputs[1], neg_a)); [all …]
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| /third_party/glslang/Test/ |
| D | hlsl.intrinsics.negative.frag | 5 asdouble(inF0, inF1); // expected error: only integer inputs 7 countbits(inF0); // expected error: only integer inputs 8 cross(inF0, inF1); // expected error: only on float3 inputs 9 D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs 12 f16tof32(inF0); // expected error: only integer inputs 13 firstbithigh(inF0); // expected error: only integer inputs 14 firstbitlow(inF0); // expected error: only integer inputs 24 msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs 29 reversebits(inF0); // expected error: only integer inputs 39 GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs [all …]
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| D | hlsl.intrinsics.negative.comp | 7 // asdouble(inF0, inF1); // expected error: only integer inputs 10 // countbits(inF0); // expected error: only integer inputs 11 // cross(inF0, inF1); // expected error: only on float3 inputs 12 // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs 23 // f16tof32(inF0); // expected error: only integer inputs 24 // firstbithigh(inF0); // expected error: only integer inputs 25 // firstbitlow(inF0); // expected error: only integer inputs 43 // msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs 48 // reversebits(inF0); // expected error: only integer inputs 58 // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs [all …]
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| /third_party/skia/third_party/externals/tint/test/shader_io/ |
| D | compute_input_builtins_struct.wgsl.expected.glsl | 21 void tint_symbol_inner(ComputeInputs inputs) { 22 …t foo = ((((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocati… 32 tint_symbol_2 inputs; 33 inputs.local_invocation_id = gl_LocalInvocationID; 34 inputs.local_invocation_index = uint(gl_LocalInvocationIndex); 35 inputs.global_invocation_id = gl_GlobalInvocationID; 36 inputs.workgroup_id = gl_WorkGroupID; 37 inputs.num_workgroups = uvec3(); 38 tint_symbol(inputs);
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| D | fragment_input_locations_struct.wgsl.expected.glsl | 19 void tint_symbol_inner(FragmentInputs inputs) { 20 int i = inputs.loc0; 21 uint u = inputs.loc1; 22 float f = inputs.loc2; 23 vec4 v = inputs.loc3; 36 tint_symbol_2 inputs; 37 inputs.loc0 = loc0; 38 inputs.loc1 = loc1; 39 inputs.loc2 = loc2; 40 inputs.loc3 = loc3; [all …]
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| D | fragment_input_builtins_struct.wgsl.expected.glsl | 19 void tint_symbol_inner(FragmentInputs inputs) { 20 if (inputs.front_facing) { 21 vec4 foo = inputs.position; 22 uint bar = (inputs.sample_index + inputs.sample_mask); 32 tint_symbol_2 inputs; 33 inputs.position = gl_FragCoord; 34 inputs.front_facing = gl_FrontFacing; 35 inputs.sample_index = uint(gl_SampleID); 36 inputs.sample_mask = uint(gl_SampleMask); 37 tint_symbol(inputs);
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| D | vertex_input_locations_struct.wgsl.expected.glsl | 20 vec4 tint_symbol_inner(VertexInputs inputs) { 21 int i = inputs.loc0; 22 uint u = inputs.loc1; 23 float f = inputs.loc2; 24 vec4 v = inputs.loc3; 40 tint_symbol_2 inputs; 41 inputs.loc0 = loc0; 42 inputs.loc1 = loc1; 43 inputs.loc2 = loc2; 44 inputs.loc3 = loc3; [all …]
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| D | interpolate_input_parameters.wgsl.expected.glsl | 31 tint_symbol_3 inputs; 32 inputs.none = none; 33 inputs.tint_symbol_1 = tint_symbol_1; 34 inputs.perspective_center = perspective_center; 35 inputs.perspective_centroid = perspective_centroid; 36 inputs.perspective_sample = perspective_sample; 37 inputs.linear_center = linear_center; 38 inputs.linear_centroid = linear_centroid; 39 inputs.linear_sample = linear_sample; 40 tint_symbol(inputs);
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| D | interpolate_input_struct.wgsl.expected.glsl | 42 tint_symbol_4 inputs; 43 inputs.none = none; 44 inputs.tint_symbol = tint_symbol; 45 inputs.perspective_center = perspective_center; 46 inputs.perspective_centroid = perspective_centroid; 47 inputs.perspective_sample = perspective_sample; 48 inputs.linear_center = linear_center; 49 inputs.linear_centroid = linear_centroid; 50 inputs.linear_sample = linear_sample; 51 tint_symbol_1(inputs);
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| /third_party/python/Lib/distutils/tests/ |
| D | test_register.py | 43 class Inputs(object): class 44 """Fakes user inputs.""" 121 inputs = Inputs('1', 'tarek', 'y') 122 register_module.input = inputs.__call__ 175 inputs = Inputs('2', 'tarek', 'tarek@ziade.org') 176 register_module.input = inputs.__call__ 193 inputs = Inputs('3', 'tarek@ziade.org') 194 register_module.input = inputs.__call__ 237 inputs = Inputs('1', 'tarek', 'y') 238 register_module.input = inputs.__call__ [all …]
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| /third_party/mesa3d/src/imagination/rogue/ |
| D | rogue_encoders.c | 38 * \param[in] inputs Number of inputs provided. 42 bool rogue_encoder_pass(uint64_t *value, size_t inputs, ...) in rogue_encoder_pass() argument 46 assert(inputs == 1); in rogue_encoder_pass() 48 va_start(args, inputs); in rogue_encoder_pass() 61 * \param[in] inputs Number of inputs provided. 65 bool rogue_encoder_drc(uint64_t *value, size_t inputs, ...) 74 * \param[in] inputs Number of inputs provided. 78 bool rogue_encoder_imm(uint64_t *value, size_t inputs, ...) 88 * \param[in] inputs Number of inputs provided. 92 bool rogue_encoder_ls_1_16(uint64_t *value, size_t inputs, ...) in rogue_encoder_ls_1_16() argument [all …]
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| /third_party/json/tests/thirdparty/Fuzzer/ |
| D | FuzzerCorpus.h | 46 for (auto II : Inputs) in ~InputCorpus() 49 size_t size() const { return Inputs.size(); } in size() 52 for (auto II : Inputs) in SizeInBytes() 58 for (auto II : Inputs) in NumActiveUnits() 62 bool empty() const { return Inputs.empty(); } in empty() 63 const Unit &operator[] (size_t Idx) const { return Inputs[Idx]->U; } 68 Printf("ADD_TO_CORPUS %zd NF %zd\n", Inputs.size(), NumFeatures); 71 Inputs.push_back(new InputInfo()); 72 InputInfo &II = *Inputs.back(); 84 InputInfo &II = *Inputs[ChooseUnitIdxToMutate(Rand)]; in ChooseUnitToMutate() [all …]
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| /third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
| D | lp_rast_linear_fallback.c | 92 const struct lp_rast_shader_inputs *inputs, in shade_quads() argument 106 task->thread_data.raster_state.viewport_index = inputs->viewport_index; in shade_quads() 113 inputs->frontfacing, in shade_quads() 114 GET_A0(inputs), in shade_quads() 115 GET_DADX(inputs), in shade_quads() 116 GET_DADY(inputs), in shade_quads() 131 const struct lp_rast_shader_inputs *inputs, in partial() argument 139 shade_quads(task, inputs, ix * STAMP_SIZE, iy * STAMP_SIZE, mask); in partial() 148 const struct lp_rast_shader_inputs *inputs, in lp_rast_linear_rect_fallback() argument 180 partial(task, inputs, ix0, iy0, in lp_rast_linear_rect_fallback() [all …]
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| D | lp_rast_linear.c | 71 const struct lp_rast_shader_inputs *inputs = arg.shade_tile; in lp_rast_linear_tile() local 72 if (inputs->disable) in lp_rast_linear_tile() 84 if (variant->jit_linear_blit && inputs->is_blit) { in lp_rast_linear_tile() 90 GET_A0(inputs), in lp_rast_linear_tile() 91 GET_DADX(inputs), in lp_rast_linear_tile() 92 GET_DADY(inputs), in lp_rast_linear_tile() 104 GET_A0(inputs), in lp_rast_linear_tile() 105 GET_DADX(inputs), in lp_rast_linear_tile() 106 GET_DADY(inputs), in lp_rast_linear_tile() 118 lp_rast_linear_rect_fallback(task, inputs, &box); in lp_rast_linear_tile() [all …]
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| /third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
| D | NV_geometry_shader_passthrough.txt | 69 bulk of the geometry shader code simply copies inputs from each vertex of 84 in Inputs { 105 In this shader, the inputs "gl_Position", "Inputs.texcoord", and 106 "Inputs.baseColor" are simply copied from the input vertex to the 123 // Declare "Inputs" with "passthrough" to automatically copy members. 124 layout(passthrough) in Inputs { 171 Modify Section 4.4.1.2, Geometry Shader Inputs (p. 57) 185 primitive have two different types of attributes. Geometry shader inputs 194 that values of those inputs will be copied to the corresponding vertex of 198 passthrough geometry shader inputs with outputs of the previous pipeline [all …]
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| /third_party/openGLES/extensions/NV/ |
| D | NV_geometry_shader_passthrough.txt | 69 bulk of the geometry shader code simply copies inputs from each vertex of 84 in Inputs { 105 In this shader, the inputs "gl_Position", "Inputs.texcoord", and 106 "Inputs.baseColor" are simply copied from the input vertex to the 123 // Declare "Inputs" with "passthrough" to automatically copy members. 124 layout(passthrough) in Inputs { 171 Modify Section 4.4.1.2, Geometry Shader Inputs (p. 57) 185 primitive have two different types of attributes. Geometry shader inputs 194 that values of those inputs will be copied to the corresponding vertex of 198 passthrough geometry shader inputs with outputs of the previous pipeline [all …]
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| /third_party/node/test/parallel/ |
| D | test-diagnostics-channel-bind-store.js | 10 const inputs = [ variable 25 assert.strictEqual(data, inputs[n]); 35 assert.strictEqual(data, inputs[n]); 42 channel.runStores(inputs[n], common.mustCall(function(a, b) { 49 assert.strictEqual(store1.getStore(), inputs[n]); 52 assert.deepStrictEqual(store2.getStore(), { data: inputs[n] }); 56 channel.runStores(inputs[n], common.mustCall(function() { 61 assert.strictEqual(store1.getStore(), inputs[n]); 64 assert.deepStrictEqual(store2.getStore(), { data: inputs[n] }); 69 assert.strictEqual(store1.getStore(), inputs[n]); [all …]
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