1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef NAPI_RENDERER_POSITION_CALLBACK_H 17 #define NAPI_RENDERER_POSITION_CALLBACK_H 18 19 #include <uv.h> 20 21 #include "napi/native_api.h" 22 #include "napi/native_node_api.h" 23 #include "napi_async_work.h" 24 #include "audio_renderer.h" 25 26 namespace OHOS { 27 namespace AudioStandard { 28 class NapiRendererPositionCallback : public RendererPositionCallback { 29 public: 30 explicit NapiRendererPositionCallback(napi_env env); 31 virtual ~NapiRendererPositionCallback(); 32 void SaveCallbackReference(const std::string &callbackName, napi_value args); 33 void OnMarkReached(const int64_t &framePosition) override; 34 35 private: 36 struct RendererPositionJsCallback { 37 std::shared_ptr<AutoRef> callback = nullptr; 38 std::string callbackName = "unknown"; 39 int64_t position = 0; 40 }; 41 42 static void WorkCallbackRendererPositionDone(uv_work_t *work, int status); 43 void OnJsRendererPositionCallback(std::unique_ptr<RendererPositionJsCallback> &jsCb); 44 45 std::mutex mutex_; 46 napi_env env_ = nullptr; 47 std::shared_ptr<AutoRef> renderPositionCallback_ = nullptr; 48 }; 49 } // namespace AudioStandard 50 } // namespace OHOS 51 #endif // NAPI_RENDERER_POSITION_CALLBACK_H 52