1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include <cstddef>
17 #include "gtest/gtest.h"
18 #include "draw/surface.h"
19 #include "effect/runtime_effect.h"
20 #include "effect/runtime_shader_builder.h"
21 #include "effect/shader_effect.h"
22 #include "skia_adapter/skia_runtime_shader_builder.h"
23
24 using namespace testing;
25 using namespace testing::ext;
26
27 namespace OHOS {
28 namespace Rosen {
29 namespace Drawing {
30 class SkiaRuntimeShaderBuilderTest : public testing::Test {
31 public:
32 static void SetUpTestCase();
33 static void TearDownTestCase();
34 void SetUp() override;
35 void TearDown() override;
36 };
37
SetUpTestCase()38 void SkiaRuntimeShaderBuilderTest::SetUpTestCase() {}
TearDownTestCase()39 void SkiaRuntimeShaderBuilderTest::TearDownTestCase() {}
SetUp()40 void SkiaRuntimeShaderBuilderTest::SetUp() {}
TearDown()41 void SkiaRuntimeShaderBuilderTest::TearDown() {}
42
43 /**
44 * @tc.name: MakeShader001
45 * @tc.desc: Test MakeShader
46 * @tc.type: FUNC
47 * @tc.require: I91EQ7
48 */
49 HWTEST_F(SkiaRuntimeShaderBuilderTest, MakeShader001, TestSize.Level1)
50 {
51 SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
52 skiaRuntimeShaderBuilder.MakeShader(nullptr, false);
53 Matrix matrix;
54 skiaRuntimeShaderBuilder.MakeShader(&matrix, false);
55 }
56
57 /**
58 * @tc.name: SetUniform001
59 * @tc.desc: Test SetUniform
60 * @tc.type: FUNC
61 * @tc.require: I91EQ7
62 */
63 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniform001, TestSize.Level1)
64 {
65 SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
66 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f);
67 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f);
68 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f);
69 skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
70 Matrix44 matrix;
71 skiaRuntimeShaderBuilder.SetUniform("lightPos", matrix);
72 }
73
74 /**
75 * @tc.name: SetUniformVec4001
76 * @tc.desc: Test SetUniformVec4
77 * @tc.type: FUNC
78 * @tc.require: I91EQ7
79 */
80 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniformVec4001, TestSize.Level1)
81 {
82 SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
83 skiaRuntimeShaderBuilder.SetUniformVec4("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
84 }
85
86 /**
87 * @tc.name: SetUniformVec4002
88 * @tc.desc: Test SetUniformVec4
89 * @tc.type: FUNC
90 * @tc.require: I91EQ7
91 */
92 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniformVec4002, TestSize.Level1)
93 {
94 std::string shaderString(R"(
95 uniform shader imageInput;
96
97 half4 main(float2 xy) {
98 half4 c = imageInput.eval(xy);
99 return half4(c.rgb, 1.0);
100 }
101 )");
102 std::shared_ptr<RuntimeEffect> effect = RuntimeEffect::CreateForShader(shaderString);
103 SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder{effect};
104 skiaRuntimeShaderBuilder.SetUniformVec4("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
105 }
106 } // namespace Drawing
107 } // namespace Rosen
108 } // namespace OHOS