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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <cstddef>
17 #include "gtest/gtest.h"
18 #include "draw/surface.h"
19 #include "effect/runtime_effect.h"
20 #include "effect/runtime_shader_builder.h"
21 #include "effect/shader_effect.h"
22 #include "skia_adapter/skia_runtime_shader_builder.h"
23 
24 using namespace testing;
25 using namespace testing::ext;
26 
27 namespace OHOS {
28 namespace Rosen {
29 namespace Drawing {
30 class SkiaRuntimeShaderBuilderTest : public testing::Test {
31 public:
32     static void SetUpTestCase();
33     static void TearDownTestCase();
34     void SetUp() override;
35     void TearDown() override;
36 };
37 
SetUpTestCase()38 void SkiaRuntimeShaderBuilderTest::SetUpTestCase() {}
TearDownTestCase()39 void SkiaRuntimeShaderBuilderTest::TearDownTestCase() {}
SetUp()40 void SkiaRuntimeShaderBuilderTest::SetUp() {}
TearDown()41 void SkiaRuntimeShaderBuilderTest::TearDown() {}
42 
43 /**
44  * @tc.name: MakeShader001
45  * @tc.desc: Test MakeShader
46  * @tc.type: FUNC
47  * @tc.require: I91EQ7
48  */
49 HWTEST_F(SkiaRuntimeShaderBuilderTest, MakeShader001, TestSize.Level1)
50 {
51     SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
52     skiaRuntimeShaderBuilder.MakeShader(nullptr, false);
53     Matrix matrix;
54     skiaRuntimeShaderBuilder.MakeShader(&matrix, false);
55 }
56 
57 /**
58  * @tc.name: SetUniform001
59  * @tc.desc: Test SetUniform
60  * @tc.type: FUNC
61  * @tc.require: I91EQ7
62  */
63 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniform001, TestSize.Level1)
64 {
65     SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
66     skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f);
67     skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f);
68     skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f);
69     skiaRuntimeShaderBuilder.SetUniform("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
70     Matrix44 matrix;
71     skiaRuntimeShaderBuilder.SetUniform("lightPos", matrix);
72 }
73 
74 /**
75  * @tc.name: SetUniformVec4001
76  * @tc.desc: Test SetUniformVec4
77  * @tc.type: FUNC
78  * @tc.require: I91EQ7
79  */
80 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniformVec4001, TestSize.Level1)
81 {
82     SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder;
83     skiaRuntimeShaderBuilder.SetUniformVec4("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
84 }
85 
86 /**
87  * @tc.name: SetUniformVec4002
88  * @tc.desc: Test SetUniformVec4
89  * @tc.type: FUNC
90  * @tc.require: I91EQ7
91  */
92 HWTEST_F(SkiaRuntimeShaderBuilderTest, SetUniformVec4002, TestSize.Level1)
93 {
94     std::string shaderString(R"(
95         uniform shader imageInput;
96 
97         half4 main(float2 xy) {
98             half4 c = imageInput.eval(xy);
99             return half4(c.rgb, 1.0);
100         }
101     )");
102     std::shared_ptr<RuntimeEffect> effect = RuntimeEffect::CreateForShader(shaderString);
103     SkiaRuntimeShaderBuilder skiaRuntimeShaderBuilder{effect};
104     skiaRuntimeShaderBuilder.SetUniformVec4("lightPos", 1.0f, 1.0f, 1.0f, 1.0f);
105 }
106 } // namespace Drawing
107 } // namespace Rosen
108 } // namespace OHOS