• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_MANAGER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_MANAGER_H
18 #include "test/mock/core/animation/mock_implicit_animation.h"
19 
20 #include "core/components_ng/base/modifier.h"
21 #include "frameworks/base/utils/singleton.h"
22 namespace OHOS::Ace::NG {
23 
24 class MockAnimationManager : public Singleton<MockAnimationManager> {
25 private:
26     MockAnimationManager() = default;
27     ~MockAnimationManager() override = default;
28     friend Singleton<MockAnimationManager>;
29     ACE_DISALLOW_COPY_AND_MOVE(MockAnimationManager);
30 
31 public:
Enable(bool value)32     static void Enable(bool value)
33     {
34         GetInstance().enabled_ = value;
35     }
Enabled()36     static bool Enabled()
37     {
38         return GetInstance().enabled_;
39     }
40 
OpenAnimation()41     void OpenAnimation()
42     {
43         inScope_ = true;
44     }
45     std::vector<RefPtr<MockImplicitAnimation>> CloseAnimation();
46 
IsAnimationOpen()47     bool IsAnimationOpen() const
48     {
49         return inScope_;
50     }
51 
52     /**
53      * @brief Configure number of ticks for future animations
54      */
SetTicks(int32_t tick)55     void SetTicks(int32_t tick)
56     {
57         ticks_ = tick;
58     }
59 
60     struct AnimationParams {
61         AnimationCallbacks callbacks;
62         AnimationOperation type = AnimationOperation::PLAY;
63 
ResetAnimationParams64         void Reset()
65         {
66             callbacks.finishCb = nullptr;
67             callbacks.repeatCb = nullptr;
68             type = AnimationOperation::PLAY;
69         }
70     };
71 
72     void SetParams(const AnimationOption& option, AnimationCallbacks&& cbs);
73 
AddActiveProp(const WeakPtr<PropertyBase> & prop)74     void AddActiveProp(const WeakPtr<PropertyBase>& prop)
75     {
76         if (inScope_) {
77             activeProps_.insert(prop);
78         }
79     }
80 
81     /**
82      * @brief advance all animations by one frame
83      *
84      */
85     void Tick();
86 
87     /**
88      * @brief Force update animations by @c delta to simulate velocity animation
89      *
90      */
91     void TickByVelocity(float velocity);
92 
93     void Reset();
94 
95     bool AllFinished();
96 
97 private:
98     void CancelAnimations();
99 
100     AnimationParams params_;
101     std::list<RefPtr<MockImplicitAnimation>> animations_;
102     std::set<WeakPtr<PropertyBase>> activeProps_;
103     std::map<WeakPtr<PropertyBase>, WeakPtr<MockImplicitAnimation>> propToAnimation_;
104 
105     int32_t ticks_ = 1;
106     bool inScope_ = false;
107     bool enabled_ = false;
108 };
109 } // namespace OHOS::Ace::NG
110 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_MOCK_ANIMATION_MANAGER_H
111