Searched refs:nodeNum (Results 1 – 3 of 3) sorted by relevance
57 uint32_t nodeNum = hashSet->GetSize(); in Add() local59 hashSet->SetSize(++nodeNum); in Add()62 if (nodeNum > tableLength) { in Add()90 uint32_t nodeNum = hashSet->GetSize(); in Remove() local91 if (nodeNum == 0) { in Remove()99 hashSet->SetSize(--nodeNum); in Remove()
121 uint32_t nodeNum = hashMap->GetSize(); in Set() local123 hashMap->SetSize(++nodeNum); in Set()126 if (nodeNum > tableLength) { in Set()212 uint32_t nodeNum = hashMap->GetSize(); in Remove() local213 if (nodeNum == 0) { in Remove()221 hashMap->SetSize(--nodeNum); in Remove()
230 auto edgePrinter = [this, &out, skipPhysical](auto nodeNum) { in Dump() argument231 for (unsigned j = 0; j < nodeNum; j++) { in Dump()232 bool check = !(skipPhysical && GetNode(j).IsPhysical()) && HasEdge(nodeNum, j); in Dump()236 …if (GetNode(nodeNum).GetColor() == GetNode(j).GetColor() && GetNode(nodeNum).GetColor() != INVALID… in Dump()239 out << nodeNum << "--" << j << "\n"; in Dump()