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Searched refs:nodeTypeString (Results 1 – 1 of 1) sorted by relevance

/foundation/arkui/ace_engine/interfaces/native/node/
Dstyle_modifier.cpp495 std::string nodeTypeString = EMPTY_STR; in ConvertAccessibilityRole() local
500 return nodeTypeString; in ConvertAccessibilityRole()
503 int32_t UnConvertAccessibilityRole(const std::string& nodeTypeString) in UnConvertAccessibilityRole() argument
506 auto it = ACCESSIBILITY_ROLE_CONVERT_NATIVE_MAP.find(nodeTypeString); in UnConvertAccessibilityRole()
508 return static_cast<int32_t>(ACCESSIBILITY_ROLE_CONVERT_NATIVE_MAP[nodeTypeString]); in UnConvertAccessibilityRole()
2311 std::string nodeTypeString = ConvertAccessibilityRole(item->value[0].u32); in SetAccessibilityRole() local
2312 if (nodeTypeString == EMPTY_STR) { in SetAccessibilityRole()
2317 node->uiNodeHandle, nodeTypeString.c_str()); in SetAccessibilityRole()
2330 …std::string nodeTypeString = fullImpl->getNodeModifiers()->getCommonModifier()->getAccessibilityRo… in GetAccessibilityRole() local
2332 g_numberValues[0].u32 = static_cast<uint32_t>(UnConvertAccessibilityRole(nodeTypeString)); in GetAccessibilityRole()