Searched refs:programObject (Results 1 – 1 of 1) sorted by relevance
276 GLuint programObject = glCreateProgram(); in initProgram() local277 glAttachShader(programObject, shaderVertex); in initProgram()278 glAttachShader(programObject, shaderFragment); in initProgram()279 glLinkProgram(programObject); in initProgram()280 return programObject; in initProgram()287 GLuint programObject = glCreateProgram(); in initProgram() local288 glAttachShader(programObject, shaderVertex); in initProgram()289 glAttachShader(programObject, shaderFragment); in initProgram()290 glLinkProgram(programObject); in initProgram()291 return programObject; in initProgram()[all …]