Searched refs:programObjectRed (Results 1 – 1 of 1) sorted by relevance
306 GLuint programObjectRed = glCreateProgram(); in GLActiveShaderProgram() local307 glAttachShader(programObjectRed, shaderVertex); in GLActiveShaderProgram()308 glAttachShader(programObjectRed, shaderFragment); in GLActiveShaderProgram()309 glLinkProgram(programObjectRed); in GLActiveShaderProgram()314 glUseProgram(programObjectRed); in GLActiveShaderProgram()321 glDeleteProgram(programObjectRed); in GLActiveShaderProgram()353 GLuint programObjectRed = glCreateProgram(); in GLAttachShader() local354 glAttachShader(programObjectRed, shaderVertex); in GLAttachShader()356 glLinkProgram(programObjectRed); in GLAttachShader()358 glDeleteProgram(programObjectRed); in GLAttachShader()[all …]