Searched refs:blob_read_uint8 (Results 1 – 7 of 7) sorted by relevance
166 info_out->type = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()167 info_out->numPatchConstants = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()206 enum FixupApplyFunc apply = (enum FixupApplyFunc)blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()244 info_out->numInputs = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()245 info_out->numOutputs = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()246 info_out->numSysVals = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()272 info_out->numBarriers = blob_read_uint8(&reader); in nv50_ir_prog_info_out_deserialize()
373 blob_read_uint8(struct blob_reader *blob);
322 BLOB_READ_TYPE(blob_read_uint8, uint8_t) in BLOB_READ_TYPE() argument
431 bool is_contig = blob_read_uint8(blob); in ra_set_deserialize()
583 uint8_t descriptor_maps_count = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob()585 uint8_t stage = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob()608 uint8_t variant_count = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob()611 uint8_t stage = blob_read_uint8(blob); in v3dv_pipeline_shared_data_create_from_blob()
463 reg->divergent = blob_read_uint8(ctx->blob); in read_register()1290 intrin->const_index[i] = blob_read_uint8(ctx->blob); in read_intrinsic()1453 lc->value[i].u8 = blob_read_uint8(ctx->blob); in read_load_const()1882 nif->control = blob_read_uint8(ctx->blob); in read_if()1905 loop->control = blob_read_uint8(ctx->blob); in read_loop()1906 loop->divergent = blob_read_uint8(ctx->blob); in read_loop()1990 fi->structured = blob_read_uint8(ctx->blob); in read_function_impl()1991 bool preamble = blob_read_uint8(ctx->blob); in read_function_impl()
2750 shaders->active_desc_sets = blob_read_uint8(blob); in tu_shaders_deserialize()2751 shaders->multi_pos_output = blob_read_uint8(blob); in tu_shaders_deserialize()2754 bool has_shader = blob_read_uint8(blob); in tu_shaders_deserialize()