Home
last modified time | relevance | path

Searched refs:numPrimitivesPerInvocation (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp259 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init() local
262 …const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocatio… in init()
268 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()
274 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp2350 int numPrimitivesPerInvocation; in init() local
2359 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()
2360 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()
2376 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init()
2380 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()
2386 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()
2392 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()