Searched refs:numPrimitivesPerInvocation (Results 1 – 2 of 2) sorted by relevance
259 const int numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init() local262 …const int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocatio… in init()268 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()274 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()
2350 int numPrimitivesPerInvocation; in init() local2359 numPrimitivesPerInvocation = de::min(numComponentLimit, numOutputLimit); in init()2360 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2376 numPrimitivesPerInvocation = (numSliceNodes - 1) * 2; in init()2380 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()2386 << "\tTotal output primitive count per invocation: " << (numPrimitivesPerInvocation) << "\n" in init()2392 …sources << glu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderI… in init()