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Searched +defs:int4 +defs:c (Results 1 – 9 of 9) sorted by relevance

/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h79 typedef struct __device_builtin__ __align__(16) int4 struct
82 } int4; argument
117 #define make_int4(a, b, c, d) ((int4){.x = a, .y = b, .z = c, .w = d}) argument
118 #define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d}) argument
119 #define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d}) argument
120 #define make_float4(a, b, c, d) ((float4){.x = a, .y = b, .z = c, .w = d}) argument
/third_party/skia/tests/
DSkVxTest.cpp26 using int4 = skvx::Vec<4,int32_t>; typedef
303 float8 c = -1.2845906244690837f; in DEF_TEST() local
356 Vec a, b, c, d; in check_strided_loads() local
DSkRuntimeEffectTest.cpp433 using int4 = std::array<int, 4>; in test_RuntimeEffect_Shaders() typedef
538 using int4 = std::array<int, 4>; in test_RuntimeEffect_Blenders() typedef
754 SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0}, in DEF_TEST() local
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp155 Int c; in TEST() local
392 int c = 44; in TEST() local
505 Int c = 333; in TEST() local
858 Int4 c = Int4(0x01020304, 0x05060708, 0x09101112, 0x13141516); in TEST() local
1011 Int4 c = Int4(0x01020304, 0x05060708, 0x09101112, 0x13141516); in TEST() local
1767 int *c = reinterpret_cast<int *>(uintptr_t(0xF000000000000000)); in TEST() local
1804 Int c = function.Arg<2>(); in TEST() local
1823 Int c = function.Arg<2>(); in TEST() local
1843 Int c = function.Arg<2>(); in TEST() local
1931 Pointer<Byte> c = function.Arg<0>(); in TEST() local
[all …]
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DSubzeroReactor.cpp825 for(const auto &c : constantsPool) in addConstantData() local
1354 double c[4] = { -0.0, -0.0, -0.0, -0.0 }; in createFNeg() local
1369 int64_t c[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; in createNot() local
2023 int64_t c[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; in createNullValue() local
2816 Int4 int4(Min(cast, Float4(0xFFFF))); in UShort4() local
2822 Int4 int4(cast); in UShort4() local
3423 Value *c = Nucleus::createShuffleVector(b, Nucleus::createNullValue(Byte16::type()), swizzle); in Int4() local
3442 Value *c = Nucleus::createShuffleVector(b, b, swizzle); in Int4() local
3456 Value *c = Nucleus::createShuffleVector(cast.value(), cast.value(), swizzle); in Int4() local
3466 …Value *c = Nucleus::createShuffleVector(cast.value(), Short8(0, 0, 0, 0, 0, 0, 0, 0).loadValue(), … in Int4() local
DLLVMReactor.cpp1679 Value *Nucleus::createSelect(Value *c, Value *ifTrue, Value *ifFalse) in createSelect()
2189 Int4 int4(Min(cast, Float4(0xFFFF))); // packusdw takes care of 0x0000 saturation in UShort4() local
2572 Value *c = Nucleus::createBitCast(b, Short8::type()); in Int4() local
2596 Value *c = Nucleus::createBitCast(b, Short8::type()); in Int4() local
2616 Value *c = Nucleus::createShuffleVector(cast.value(), cast.value(), swizzle); in Int4() local
2634 …Value *c = Nucleus::createShuffleVector(cast.value(), Short8(0, 0, 0, 0, 0, 0, 0, 0).loadValue(), … in Int4() local
DReactor.cpp1962 RValue<Int4> int4 = RoundInt(cast); in RoundShort4() local
2130 Short8::Short8(short c) in Short8()
2192 UShort8::UShort8(unsigned short c) in UShort8()
4021 Int4 c(cast); in Float4() local
4028 Int4 c(cast); in Float4() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp84 using int4 = PerLane<int, 4>; typedef
1672 for(size_t i = 6, c = insn.wordCount(); i < c; i++) in process() local
/third_party/astc-encoder/Source/UnitTest/
Dtest_simd.cpp646 float c = 0.3f; in TEST() local
672 float c = 4.3f; in TEST() local
1194 TEST(int4, SetLane) in TEST() argument