| /third_party/mesa3d/src/util/ |
| D | 00-mesa-defaults.conf | 38 executable CDATA #IMPLIED 61 <application name="Unigine Sanctuary" executable="Sanctuary"> 67 <application name="Unigine Tropics" executable="Tropics"> 74 <application name="Xwayland" executable="Xwayland"> 78 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 84 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 90 <application name="Unigine Heaven (Windows)" executable="heaven.exe"> 96 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 102 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 108 <application name="Unigine Valley (Windows)" executable="valley.exe"> [all …]
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| /third_party/node/doc/contributing/maintaining/ |
| D | maintaining-single-executable-application-support.md | 1 # Maintaining Single Executable Applications support 3 Support for [single executable applications][] is one of the key technical 11 ### Compile with Node.js into executable 17 executable application. 19 ### Bundle into existing Node.js executable 24 elements which are required in the Node.js executable in order to enable 27 * Looking for a segment within the executable that holds bundled code. 34 * Add a segment to an existing Node.js executable which contains 36 * Re-generate or removing signatures on the resulting executable 46 Planning for this feature takes place in the [single-executable repository][]. [all …]
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| D | maintaining-shared-library-support.md | 31 * executable - node 34 The node executable is a thin wrapper around libnode which is 38 The executable and library will have extensions as appropriate 41 the executable. 58 * the same directory as the node executable 59 * ../lib with the expectation that the executable is 64 place the executable and library. 67 that both the executable and shared library will 91 exported by the node executable. As a result any 92 pre-built binaries expect symbols to be exported from the executable [all …]
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| /third_party/node/deps/v8/tools/sanitizers/ |
| D | sancov_merger.py | 10 <executable name>.test.<id>.<attempt>.sancov 12 For each executable, this script writes a new file: 13 <executable name>.result.sancov 50 # executable name in group 1. 63 executable: Name of the executable whose sancov files should be merged. 67 Returns: A tuple with the executable name and the result file name. 69 keep, coverage_dir, executable, index, bucket = args 80 result_file_name = '%s.result.%d.sancov' % (executable, index) 83 result_file_name = '%s.result.sancov' % executable 89 return executable, result_file_name [all …]
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| D | sancov_formatter.py | 102 # executable name in group 1. 107 """Iterates over executable files in the build directory.""" 158 def get_instrumented_lines(executable): argument 159 """Return the instrumented lines of an executable. 176 (executable, SANITIZE_PCS, SYMBOLIZER, executable), 185 return process_symbolizer_output(output, os.path.dirname(executable)) 192 exe_list: List of all executable names with absolute paths. 209 # the executable names. We use a _list_ with two items instead of a tuple to 242 """Return the covered lines of an executable. 246 executable: Absolute path to the executable that was called to produce the [all …]
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| /third_party/python/Lib/distutils/ |
| D | spawn.py | 6 executable name. 29 executable. 31 If 'search_path' is true (the default), the system's executable 33 must be the exact path to the executable. If 'dry_run' is true, 48 executable = find_executable(cmd[0]) 49 if executable is not None: 50 cmd[0] = executable 95 def find_executable(executable, path=None): argument 96 """Tries to find 'executable' in the directories listed in 'path'. 101 _, ext = os.path.splitext(executable) [all …]
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| /third_party/python/PC/ |
| D | python_uwp.cpp | 113 std::wstring executable; in set_process_name() local 122 executable = std::wstring(localAppData) in set_process_name() 133 if (home.empty() && executable.empty()) { in set_process_name() 134 executable.resize(MAX_PATH); in set_process_name() 137 NULL, executable.data(), (DWORD)executable.size()); in set_process_name() 139 executable.clear(); in set_process_name() 141 } else if (len == executable.size() && in set_process_name() 143 executable.resize(len * 2); in set_process_name() 145 executable.resize(len); in set_process_name() 149 size_t i = executable.find_last_of(L"/\\"); in set_process_name() [all …]
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| D | launcher.c | 31 * SCRIPT_WRAPPER is used to choose one of the variants of an executable built 34 * looks for a script name related to the executable name and runs that script 174 wchar_t executable[MAX_PATH]; member 224 if (_wcsicmp(path, ip->executable) == 0) { in find_existing_python() 302 data_size = sizeof(ip->executable) - 1; in _locate_pythons_for_key() 306 (LPBYTE)ip->executable, &data_size); in _locate_pythons_for_key() 312 data_size = sizeof(ip->executable) - 1; in _locate_pythons_for_key() 314 (LPBYTE)ip->executable, &data_size); in _locate_pythons_for_key() 328 if (ip->executable[data_size - 1] == L'\\') in _locate_pythons_for_key() 330 /* ip->executable is data_size long */ in _locate_pythons_for_key() [all …]
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| /third_party/vk-gl-cts/external/vulkan-docs/src/chapters/VK_KHR_pipeline_executable_properties/ |
| D | pipelines.txt | 62 [open,refpage='VkPipelineExecutablePropertiesKHR',desc='Structure describing a pipeline executable'… 73 to compile this pipeline executable. 76 readable name for this pipeline executable. 79 description for this pipeline executable. 81 executable is dispatched. 86 executable is available. 93 executable. 98 …tisticsKHR',desc='Get compile time statistics associated with a pipeline executable',type='protos'] 100 Each pipeline executable may: have a set of statistics associated with it 106 To query the compile-time statistics associated with a pipeline executable, [all …]
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| /third_party/python/Modules/ |
| D | getpath.py | 25 # isxfile(path) -- path exists and is an executable file 59 # Otherwise, leave None and it will be calculated from executable 61 # If None, will be calculated from real_executable or executable 92 # Before any searches are done, the location of the executable is 99 # named executable and use that. If the executable was not found on 104 # __PYVENV_LAUNCHER__ variable may override the executable (on macOS, 107 # specify the executable path. They are not intended for users. 109 # Next, the executable location is examined to see if it is a symbolic 116 # property to override the executable dir used later for prefix searches. 120 # runtime library (if any) or the actual executable (not the symlink), [all …]
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| /third_party/python/Lib/test/ |
| D | test_subprocess.py | 71 ZERO_RETURN_CMD = (sys.executable, '-c', 'pass') 147 rc = subprocess.call([sys.executable, "-c", 157 [sys.executable, "-c", "while True: pass"], 168 subprocess.check_call([sys.executable, "-c", 175 [sys.executable, "-c", "print('BDFL')"]) 190 [sys.executable, "-c", "import sys; sys.exit(5)"]) 196 [sys.executable, "-c", "import sys; sys.stderr.write('BDFL')"], 207 [sys.executable, "-c", 215 [sys.executable, "-c", 223 [sys.executable, "-c", [all …]
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| /third_party/node/deps/v8/src/heap/ |
| D | memory-allocator.cc | 244 Executability executable, void* hint, VirtualMemory* controller) { in AllocateAlignedMemory() argument 245 v8::PageAllocator* page_allocator = this->page_allocator(executable); in AllocateAlignedMemory() 266 if (executable == EXECUTABLE) { in AllocateAlignedMemory() 301 Executability executable) { in ComputeChunkSize() argument 302 if (executable == EXECUTABLE) { in ComputeChunkSize() 304 // Executable in ComputeChunkSize() 324 // Non-executable in ComputeChunkSize() 333 DCHECK_EQ(executable, NOT_EXECUTABLE); in ComputeChunkSize() 341 Executability executable, in AllocateUninitializedChunk() argument 354 size_t chunk_size = ComputeChunkSize(area_size, executable); in AllocateUninitializedChunk() [all …]
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| D | memory-allocator.h | 54 if (!chunk->IsLargePage() && chunk->executable() != EXECUTABLE) { in AddMemoryChunkSafe() 94 kNonRegular, // Large chunks and executable chunks. 188 Executability executable); 192 Executability executable); 206 // Returns allocated executable spaces in bytes. 230 // Checks if an allocated MemoryChunk was intended to be used for executable 242 // Page allocator instance for allocating non-executable pages. 246 // Page allocator instance for allocating executable pages. 252 v8::PageAllocator* page_allocator(Executability executable) { in page_allocator() argument 253 return executable == EXECUTABLE ? code_page_allocator_ in page_allocator() [all …]
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| /third_party/node/doc/api/ |
| D | single-executable-applications.md | 1 # Single executable applications 18 Node.js supports the creation of [single executable applications][] by allowing 23 The single executable application feature only supports running a single 26 A bundled JavaScript file can be turned into a single executable application 29 Here are the steps for creating a single executable application using one such 37 2. Create a copy of the `node` executable and name it according to your needs: 62 * `hello` - The name of the copy of the `node` executable created in step 2. 121 application into a standalone JavaScript file to inject into the executable. 141 ### Single executable application creation process 143 A tool aiming to create a single executable Node.js application must [all …]
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| D | single-executable-applications.json | 3 "source": "doc/api/single-executable-applications.md", 6 "textRaw": "Single executable applications", 18 …executable\">single executable applications</a> by allowing\nthe injection of a JavaScript file in… 27 …heir\napplication into a standalone JavaScript file to inject into the executable.\nThis also ensu… 46 "textRaw": "Single executable application creation process", 48 …"desc": "<p>A tool aiming to create a single executable Node.js application must\ninject the conte… 50 "displayName": "Single executable application creation process" 55 …executable support is tested regularly on CI only on the following\nplatforms:</p>\n<ul>\n<li>Wind… 65 "displayName": "Single executable applications"
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| /third_party/mesa3d/src/amd/vulkan/ |
| D | 00-radv-defaults.conf | 17 executable CDATA #IMPLIED 70 <application name="RAGE 2" executable="RAGE2.exe"> 74 <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe"> 78 <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe"> 82 <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe"> 86 <application name="Path of Exile (32-bit)" executable="PathOfExile.exe"> 171 <application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64"> 176 <application name="7 Days to Die" executable="7DaysToDie.x86_64"> 179 <application name="7 Days to Die" executable="7DaysToDie.x86"> 183 …<application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91… [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | ShaderExecutable11.cpp | 8 // executable implementation details. 21 d3d11::PixelShader &&executable) in ShaderExecutable11() argument 23 mPixelExecutable(std::move(executable)), in ShaderExecutable11() 32 d3d11::VertexShader &&executable, in ShaderExecutable11() argument 36 mVertexExecutable(std::move(executable)), in ShaderExecutable11() 44 d3d11::GeometryShader &&executable) in ShaderExecutable11() argument 48 mGeometryExecutable(std::move(executable)), in ShaderExecutable11() 55 d3d11::ComputeShader &&executable) in ShaderExecutable11() argument 61 mComputeExecutable(std::move(executable)) in ShaderExecutable11()
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| /third_party/ltp/testcases/commands/file/ |
| D | file01.sh | 61 3) file_test in.sh "POSIX shell script, ASCII text executable" \ 62 "POSIX shell script text executable" \ 64 "Bourne shell script text executable";; 66 5) file_test in.pl "[pP]erl script, ASCII text executable" \ 67 "[pP]erl script text executable" \ 69 6) file_test in.py "[pP]ython3\{0,1\} script, ASCII text executable" \ 70 "[pP]ython3\{0,1\} script text executable";; 73 8) file_test in "ELF .*-bit $TEST_ARCH executable, .*" \ 75 "ELF .*-bit $TEST_ARCH pie executable, .*" \
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| /third_party/gn/src/gn/ |
| D | command_clean_stale.cc | 56 R"(gn clean_stale [--ninja-executable=...] <out_dir>... 63 This command requires a ninja executable of at least version 1.10.0. The 64 executable must be provided by the --ninja-executable switch. 68 --ninja-executable=<string> 69 Can be used to specify the ninja executable to use. 84 Err(Location(), "No --ninja-executable provided.", in RunCleanStale() 85 "--clean-stale requires a ninja executable to run. You can " in RunCleanStale() 86 "provide one on the command line via --ninja-executable.") in RunCleanStale()
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| /third_party/rust/crates/clang-sys/src/ |
| D | support.rs | 19 /// A `clang` executable. 22 /// The path to this `clang` executable. 24 /// The version of this `clang` executable if it could be parsed. 26 /// The directories searched by this `clang` executable for C headers if 29 /// The directories searched by this `clang` executable for C++ headers if 44 /// Returns a `clang` executable if one can be found. 76 // Collect the paths to search for a `clang` executable in. in find() 102 // First, look for a target-prefixed `clang` executable. in find() 115 // Otherwise, look for any other `clang` executable. in find() 171 /// Attempts to run an executable, returning the `stdout` and `stderr` output if [all …]
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| /third_party/node/deps/npm/node_modules/node-gyp/lib/ |
| D | find-python.js | 44 argsExecutable = ['-c', 'import sys; print(sys.executable);'] 181 this.log.verbose(`- executing "${command}" to get executable path`) 183 // - Error: not in PATH, not executable or execution fails 185 // - Absolute path to executable 188 this.addLog(`- executable path is "${execPath}"`) 199 // Python launcher which is more likely to exist than the Python executable 204 // executable for "execFile", we have to use the launcher to figure out 205 // where the actual "python.exe" executable is located. 207 this.log.verbose(`- executing "${this.pyLauncher}" to get Python 3 executable path`) 211 this.addLog(`- executable path is "${execPath}"`) [all …]
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| /third_party/elfutils/doc/ |
| D | debuginfod-find.1 | 25 .B debuginfod-find [\fIOPTION\fP]... executable \fIBUILDID\fP 27 .B debuginfod-find [\fIOPTION\fP]... executable \fIPATH\fP 74 \fBstrip\fP, or it may be an original unstripped executable. 76 .SS executable \fIBUILDID\fP 79 in a binary object that contains the normal executable segments. This 80 may be a executable stripped by \fBstrip\fP, or it may be an original 81 unstripped executable. \fBET_DYN\fP shared libraries are considered 82 to be a type of executable. 90 individual compilation unit AT_comp_dir paths, and yet an executable
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| /third_party/python/Doc/library/ |
| D | zipapp.rst | 1 :mod:`zipapp` --- Manage executable Python zip archives 5 :synopsis: Manage executable Python zip archives 12 single: Executable Zip Files 26 can be used to create an executable archive from a directory containing 70 to run. Also, on POSIX, make the archive executable. The default is to 71 write no ``#!`` line, and not make the file executable. 143 filename, the executable bit of the target file will be set. 153 would not be executable. 203 To make the application directly executable on POSIX, specify an interpreter 295 This will produce a standalone executable, which can be run on any machine with [all …]
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| /third_party/python/Lib/distutils/command/ |
| D | build_scripts.py | 24 ('executable=', 'e', "specify final destination interpreter path"), 34 self.executable = None 41 ('executable', 'executable')) 100 executable = self.executable 102 executable = os.path.join( 106 executable = os.fsencode(executable) 107 shebang = b"#!" + executable + post_interp + b"\n"
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | TransformFeedbackVk.cpp | 106 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin() local 107 ASSERT(executable); in begin() 108 size_t xfbBufferCount = executable->getTransformFeedbackBufferCount(); in begin() 193 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in pause() local 194 ASSERT(executable); in pause() 195 size_t xfbBufferCount = executable->getTransformFeedbackBufferCount(); in pause() 212 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in resume() local 213 ASSERT(executable); in resume() 214 size_t xfbBufferCount = executable->getTransformFeedbackBufferCount(); in resume() 295 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet() local [all …]
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