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1# Drawing Custom Graphics Using the Canvas (Canvas)
2
3
4**Canvas** provides a canvas component for drawing custom graphics. You can use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw graphics on the **Canvas** component. The drawing objects can be basic shapes, text, and images.
5
6
7## Drawing Custom Graphics on the Canvas
8
9You can draw custom graphics on the canvas in any of the following ways:
10
11
12- Use [CanvasRenderingContext2D](../reference/arkui-ts/ts-canvasrenderingcontext2d.md).
13
14  ```ts
15  @Entry
16  @Component
17  struct CanvasExample1 {
18    // Configure the parameters of the CanvasRenderingContext2D object, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled.
19    private settings: RenderingContextSettings = new RenderingContextSettings(true)
20    // Create a CanvasRenderingContext2D object by calling CanvasRenderingContext2D object in Canvas.
21    private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
22
23    build() {
24      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
25        // Invoke the CanvasRenderingContext2D object in Canvas.
26        Canvas(this.context)
27          .width('100%')
28          .height('100%')
29          .backgroundColor('#F5DC62')
30          .onReady(() => {
31            // You can draw content here.
32            this.context.strokeRect(50, 50, 200, 150);
33          })
34      }
35      .width('100%')
36      .height('100%')
37    }
38  }
39
40  ```
41
42  ![2023022793003(1)](figures/2023022793003(1).jpg)
43
44- Drawing offscreen onto a canvas is a process where content to draw onto the canvas is first drawn in the buffer, and then converted into a picture, and finally the picture is drawn on the canvas. This process increases the drawing efficiency. Specifically, the implementation is as follows:
45  1. Use the **transferToImageBitmap** API to create an **ImageBitmap** object for the image that is recently rendered off the screen canvas.
46  2. Use the **transferFromImageBitmap** API of the **CanvasRenderingContext2D** object to display the created **ImageBitmap** object.
47
48    For details, see [OffscreenCanvasRenderingContext2D](../reference/arkui-ts/ts-offscreencanvasrenderingcontext2d.md).
49
50  ```ts
51  @Entry
52  @Component
53  struct CanvasExample2 {
54  // Configure the parameters of the CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D objects, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled.
55    private settings: RenderingContextSettings = new RenderingContextSettings(true)
56    private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
57  // Create an OffscreenCanvas object. width indicates the width of the offscreen canvas, and height indicates the height of the offscreen canvas.
58    private offCanvas: OffscreenCanvas = new OffscreenCanvas(600, 600)
59
60    build() {
61      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
62        Canvas(this.context)
63          .width('100%')
64          .height('100%')
65          .backgroundColor('#F5DC62')
66          .onReady(() =>{
67            let offContext = this.offCanvas.getContext("2d", this.settings)
68            // You can draw content here.
69            offContext.strokeRect(50, 50, 200, 150);
70            // Display the image rendered by the offscreen drawing value on the common canvas.
71            let image = this.offCanvas.transferToImageBitmap();
72            this.context.transferFromImageBitmap(image);
73          })
74      }
75      .width('100%')
76      .height('100%')
77    }
78  }
79
80  ```
81
82  ![2023022793003(1)](figures/2023022793003(1).jpg)
83
84  >**NOTE**
85  >
86  >The APIs called for drawing on the canvas through the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects are the same. Unless otherwise specified, the value unit of the parameters in these APIs is vp.
87
88- Before loading the Lottie animation on the canvas, download the Lottie as follows:
89
90  ```ts
91  import lottie from '@ohos/lottie'
92  ```
93
94  For details about the APIs, see [Lottie](https://gitee.com/openharmony-tpc/lottieETS).
95
96
97## Initializing the Canvas Component
98
99**onReady(event: () => void)** is the event callback when the **Canvas** component initialization is complete. After this event is called, the determined width and height of the **Canvas** component can be obtained. The **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects can then be used to call related APIs to draw graphics.
100
101```ts
102Canvas(this.context)
103  .width('100%')
104  .height('100%')
105  .backgroundColor('#F5DC62')
106  .onReady(() => {
107    this.context.fillStyle = '#0097D4';
108    this.context.fillRect(50, 50, 100, 100);
109  })
110```
111
112![2023022793350(1)](figures/2023022793350(1).jpg)
113
114
115## Canvas Component Drawing Modes
116
117Two modes are available for drawing with the **Canvas** component: Alternatively, you can separately define the **Path2d** object to build an ideal path without the **Canvas** component and **onReady()** lifecycle callback, and then use the **Canvas** component for drawing after **onReady()** is invoked.
118
119- After the **onReady()** callback of the **Canvas** component is invoked, use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to call related APIs for drawing.
120
121  ```ts
122  Canvas(this.context)
123    .width('100%')
124    .height('100%')
125    .backgroundColor('#F5DC62')
126    .onReady(() =>{
127      this.context.beginPath();
128      this.context.moveTo(50, 50);
129      this.context.lineTo(280, 160);
130      this.context.stroke();
131     })
132  ```
133
134  ![2023022793719(1)](figures/2023022793719(1).jpg)
135
136- Define an individual **path2d** object to build an ideal path, and then call the **stroke** or **fill** API of the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw the path. For details, see [Path2D](../reference/arkui-ts/ts-components-canvas-path2d.md).
137
138  ```ts
139  Canvas(this.context)
140    .width('100%')
141    .height('100%')
142    .backgroundColor('#F5DC62')
143    .onReady(() =>{
144       let region = new Path2D();
145       region.arc(100, 75, 50, 0, 6.28);
146       this.context.stroke(region);
147    })
148  ```
149
150  ![2023022794031(1)](figures/2023022794031(1).jpg)
151
152
153## Common Usage of the Canvas Component
154
155**OffscreenCanvasRenderingContext2D** and **CanvasRenderingContext2D** provide a large number of attributes and methods, which can be used to draw text and graphics and process pixels. They are the core of the **Canvas** component. Common APIs include [fill](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fill), [clip](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#clip), and [stroke](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroke). In addition, attributes such as [fillStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fillstyle), [globalAlpha](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#globalalpha), and [strokeStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#strokestyle) are provided to spruce up the graphics. This topic describes typical usage of the canvas.
156
157- Draw a basic shape.
158  You can draw a basic shape by calling APIs such as [arc](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#arc), [ellipse](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#ellipse), and [rect](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#rect).
159
160  ```ts
161  Canvas(this.context)
162    .width('100%')
163    .height('100%')
164    .backgroundColor('#F5DC62')
165    .onReady(() =>{
166       // Draw a rectangle.
167       this.context.beginPath();
168       this.context.rect(100, 50, 100, 100);
169       this.context.stroke();
170       // Draw a circle on the canvas.
171       this.context.beginPath();
172       this.context.arc(150, 250, 50, 0, 6.28);
173       this.context.stroke();
174       // Draw an oval on the canvas.
175       this.context.beginPath();
176       this.context.ellipse(150, 450, 50, 100, Math.PI * 0.25, Math.PI * 0, Math.PI * 2);
177       this.context.stroke();
178    })
179  ```
180
181  ![2023022794521(1)](figures/2023022794521(1).jpg)
182
183- Draw text.
184
185  You can use APIs such as [fillText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#filltext) and [strokeText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroketext) to draw text.
186
187  ```ts
188  Canvas(this.context)
189    .width('100%')
190    .height('100%')
191    .backgroundColor('#F5DC62')
192    .onReady(() =>{
193       // Draw filled text on the canvas.
194       this.context.font = '50px sans-serif';
195       this.context.fillText("Hello World!", 50, 100);
196       // Draw a text stroke on the canvas.
197       this.context.font = '55px sans-serif';
198       this.context.strokeText("Hello World!", 50, 150);
199    })
200  ```
201
202  ![2023022795105(1)](figures/2023022795105(1).jpg)
203
204- Draw images and processes image pixel information.
205
206  You can draw an image by calling APIs such as [drawImage](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#drawimage) and [putImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#putimagedata). You can also process image pixel information by calling APIs such as [createImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createimagedata), [getPixelMap](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getpixelmap), and [getImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getimagedata).
207
208  ```ts
209  @Entry
210  @Component
211  struct GetImageData {
212   private settings: RenderingContextSettings = new RenderingContextSettings(true)
213   private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
214   private offCanvas: OffscreenCanvas = new OffscreenCanvas(600, 600)
215   private img:ImageBitmap = new ImageBitmap("/common/images/1234.png")
216
217    build() {
218      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
219        Canvas(this.context)
220          .width('100%')
221          .height('100%')
222          .backgroundColor('#F5DC62')
223          .onReady(() =>{
224            let offContext = this.offCanvas.getContext("2d", this.settings)
225            // Use the drawImage API to draw an image in the area with the width and height of 130 starting from (0, 0).
226            offContext.drawImage(this.img,0,0,130,130);
227            // Use the getImageData API to obtain the image data with the width and height of 130 starting from (50, 50).
228            let imagedata = offContext.getImageData(50,50,130,130);
229            // Use the putImageData API to draw the obtained image data in the area starting from (150, 150).
230            offContext.putImageData(imagedata,150,150);
231            // Draw the offscreen drawing content to the canvas.
232            let image = this.offCanvas.transferToImageBitmap();
233            this.context.transferFromImageBitmap(image);
234          })
235      }
236      .width('100%')
237      .height('100%')
238    }
239  }
240  ```
241
242  ![drawimage](figures/drawimage.PNG)
243
244- Other usage
245
246  **Canvas** also provides other usage. For example, regarding [CanvasGradient](../reference/arkui-ts/ts-components-canvas-canvasgradient.md), you can create a linear gradient with [createLinearGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createlineargradient) or create a radial gradient with [createRadialGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createradialgradient), among others.
247
248  ```ts
249    Canvas(this.context)
250    .width('100%')
251    .height('100%')
252    .backgroundColor('#F5DC62')
253    .onReady(() =>{
254       // Create a CanvasGradient object with radial gradient colors.
255       let grad = this.context.createRadialGradient(200,200,50, 200,200,200)
256       // Set the gradient color stop for the CanvasGradient object, including the offset and colors.
257       grad.addColorStop(0.0, '#E87361');
258       grad.addColorStop(0.5, '#FFFFF0');
259       grad.addColorStop(1.0, '#BDDB69');
260       // Fill the rectangle with the CanvasGradient object.
261       this.context.fillStyle = grad;
262       this.context.fillRect(0, 0, 400, 400);
263    })
264  ```
265
266  ![2023022700701(1)](figures/2023022700701(1).jpg)
267
268
269## Example Scenario
270
271- Draw a basic shape.
272
273  ```ts
274  @Entry
275  @Component
276  struct ClearRect {
277   private settings: RenderingContextSettings = new RenderingContextSettings(true);
278   private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
279
280    build() {
281      Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
282        Canvas(this.context)
283          .width('100%')
284          .height('100%')
285          .backgroundColor('#F5DC62')
286          .onReady(() =>{
287            // Set the fill color to blue.
288            this.context.fillStyle = '#0097D4';
289            // Take (50, 50) as the upper left corner and draw a rectangle with the width and height of 200.
290            this.context.fillRect(50,50,200,200);
291            // Use (70, 70) as the upper left corner and clear the area with the width of 150 and height of 100.
292            this.context.clearRect(70,70,150,100);
293        })
294      }
295      .width('100%')
296      .height('100%')
297    }
298  }
299
300  ```
301
302  ![2023022701120(1)](figures/2023022701120(1).jpg)
303
304- Draw an irregular shape.
305
306  ```ts
307  @Entry
308  @Component
309  struct Path2d {
310    private settings: RenderingContextSettings = new RenderingContextSettings(true);
311    private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
312
313    build() {
314      Row() {
315        Column() {
316          Canvas(this.context)
317            .width('100%')
318            .height('100%')
319            .backgroundColor('#F5DC62')
320            .onReady(() =>{
321              // Use the Path2D API to create a pentagon.
322              let path = new Path2D();
323              path.moveTo(150, 50);
324              path.lineTo(50, 150);
325              path.lineTo(100, 250);
326              path.lineTo(200, 250);
327              path.lineTo(250, 150);
328              path.closePath();
329              // Set the fill color to blue.
330              this.context.fillStyle = '#0097D4';
331              // Draw the pentagon described by Path2D in the canvas in fill mode.
332              this.context.fill(path);
333            })
334        }
335        .width('100%')
336      }
337      .height('100%')
338    }
339  }
340  ```
341
342  ![2023032422159](figures/2023032422159.jpg)
343