• Home
  • Raw
  • Download

Lines Matching defs:frameState

33                                         GateRef frameState)  in ObjectTypeCheck()
49 GateRef CircuitBuilder::HeapObjectCheck(GateRef gate, GateRef frameState) in HeapObjectCheck()
68 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaObjectCheck() local
76 GateRef CircuitBuilder::HeapObjectIsEcmaObjectCheck(GateRef gate, GateRef frameState) in HeapObjectIsEcmaObjectCheck()
90 GateRef CircuitBuilder::ProtoChangeMarkerCheck(GateRef gate, GateRef frameState) in ProtoChangeMarkerCheck()
112 auto frameState = acc_.FindNearestFrameState(currentDepend); in StableArrayCheck() local
126 auto frameState = acc_.FindNearestFrameState(currentDepend); in ElementsKindCheck() local
140 auto frameState = acc_.FindNearestFrameState(currentDepend); in COWArrayCheck() local
153 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaStringCheck() local
166 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaMapCheck() local
179 auto frameState = acc_.FindNearestFrameState(currentDepend); in FlattenTreeStringCheck() local
187 GateRef CircuitBuilder::HClassStableArrayCheck(GateRef gate, GateRef frameState, ArrayMetaDataAcces… in HClassStableArrayCheck()
199 GateRef CircuitBuilder::ArrayGuardianCheck(GateRef frameState) in ArrayGuardianCheck()
217 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedArrayCheck() local
284 auto frameState = acc_.FindNearestFrameState(currentDepend); in BuiltinPrototypeHClassCheck() local
298 auto frameState = acc_.FindNearestFrameState(currentDepend); in IndexCheck() local
311 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypeOfCheck() local
346 auto frameState = acc_.GetFrameState(stateSplit); in CheckAndConvert() local
584 auto frameState = acc_.FindNearestFrameState(currentDepend); in TryPrimitiveTypeCheck() local
612 GateRef frameState; in CallTargetCheck() local
644 …ircuitBuilder::TypedNewAllocateThis(GateRef ctor, GateRef hclass, GateRef size, GateRef frameState) in TypedNewAllocateThis()
657 …ef CircuitBuilder::TypedSuperAllocateThis(GateRef superCtor, GateRef newTarget, GateRef frameState) in TypedSuperAllocateThis()
675 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32CheckRightIsZero() local
688 auto frameState = acc_.FindNearestFrameState(currentDepend); in RemainderIsNegativeZero() local
703 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float64CheckRightIsZero() local
716 auto frameState = acc_.FindNearestFrameState(currentDepend); in LexVarIsHoleCheck() local
729 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsUndefinedOrHoleCheck() local
742 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsNotUndefinedOrHoleCheck() local
755 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsCallableCheck() local
770 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsDataViewCheck() local
785 auto frameState = acc_.FindNearestFrameState(currentDepend); in ValueCheckNegOverflow() local
798 auto frameState = acc_.FindNearestFrameState(currentDepend); in OverflowCheck() local
811 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32UnsignedUpperBoundCheck() local
824 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32DivWithCheck() local
1117 auto frameState = acc_.FindNearestFrameState(currentDepend); in InsertRangeCheckPredicate() local
1134 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertStableArrayCheck() local
1150 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertTypedArrayCheck() local
1557 auto frameState = acc_.FindNearestFrameState(currentDepend); in ArrayConstructorCheck() local
1570 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float32ArrayConstructorCheck() local
1583 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectConstructorCheck() local
1596 auto frameState = acc_.FindNearestFrameState(currentDepend); in BooleanConstructorCheck() local
1610 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoLoadPropertyOnProto() local
1629 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoCallGetterOnProto() local
1648 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoStorePropertyLookUpProto() local
1658 … size_t hclassIndex, GateRef value, GateRef keyIndex, GateRef frameState) in MonoStoreProperty()
1677 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedCreateObjWithBuffer() local
1797 …GateRef thisobj, GateRef index, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewGet()
1813 …, GateRef index, GateRef value, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewSet()
1887 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayFilter()
1902 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayMap()
1944 GateRef CircuitBuilder::ArrayPop(GateRef thisValue, GateRef frameState) in ArrayPop()
1958 …uitBuilder::ArraySlice(GateRef thisValue, GateRef startIndex, GateRef endIndex, GateRef frameState) in ArraySlice()
2026 GateRef CircuitBuilder::NumberParseFloat(GateRef gate, GateRef frameState) in NumberParseFloat()