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Lines Matching defs:v3d

52         struct v3d_context *v3d = v3d_context(pctx);  in v3d_set_blend_color()  local
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask() local
269 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple() local
280 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states() local
292 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states() local
304 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers() local
319 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind() local
327 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind() local
335 struct v3d_context *v3d = v3d_context(pctx); in v3d_zsa_state_bind() local
344 struct v3d_context *v3d = v3d_context(pctx); in v3d_vertex_state_create() local
453 struct v3d_context *v3d = v3d_context(pctx); in v3d_vertex_state_bind() local
463 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_constant_buffer() local
486 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_framebuffer_state() local
725 UNUSED struct v3d_context *v3d = v3d_context(pctx); in v3d_create_sampler_state() local
807 struct v3d_context *v3d = v3d_context(pctx); in v3d_sampler_states_bind() local
1037 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_sampler_view() local
1210 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sampler_views() local
1325 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_shader_buffers() local
1367 v3d_create_image_view_texture_shader_state(struct v3d_context *v3d, in v3d_create_image_view_texture_shader_state()
1420 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_shader_images() local