Lines Matching defs:PerSubpass
696 struct PerSubpass struct
698 deUint32 numVertices; //!< Number of vertices defined in the vertex buffer
699 Move<VkBuffer> vertexBuffer;
700 MovePtr<Allocation> vertexBufferAlloc;
701 Move<VkImage> colorImage; //!< Color image
702 Move<VkImageView> colorImageView; //!< Color attachment
703 MovePtr<Allocation> colorImageAlloc;
704 Move<VkImage> depthStencilImage; //!< Depth stencil image
705 Move<VkImageView> depthStencilImageView; //!< Depth stencil attachment
706 Move<VkImageView> depthOnlyImageView; //!< Depth aspect for shader read
707 Move<VkImageView> stencilOnlyImageView; //!< Stencil aspect for shader read
708 MovePtr<Allocation> depthStencilImageAlloc;
709 Move<VkBuffer> compareBuffer; //!< Buffer used to verify the images - comparison data
710 MovePtr<Allocation> compareBufferAlloc;
711 VkDeviceSize compareBufferSize;
712 Move<VkBuffer> resultBuffer; //!< Buffer used to verify the images - results
713 MovePtr<Allocation> resultBufferAlloc;
714 VkDeviceSize resultBufferSize;
715 deUint32 numResultElements; //!< Number of checksums in the result buffer
716 MovePtr<MultisamplePixelGrid> pixelGrid; //!< Programmable locations
718 PerSubpass (void) in PerSubpass() function