1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "dawn_native/PerStage.h" 16 17 namespace dawn_native { 18 AbslFormatConvert(SingleShaderStage value,const absl::FormatConversionSpec & spec,absl::FormatSink * s)19 absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( 20 SingleShaderStage value, 21 const absl::FormatConversionSpec& spec, 22 absl::FormatSink* s) { 23 switch (value) { 24 case SingleShaderStage::Compute: 25 s->Append("Compute"); 26 break; 27 case SingleShaderStage::Vertex: 28 s->Append("Vertex"); 29 break; 30 case SingleShaderStage::Fragment: 31 s->Append("Fragment"); 32 break; 33 default: 34 UNREACHABLE(); 35 } 36 return {true}; 37 } 38 IterateStages(wgpu::ShaderStage stages)39 BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages) { 40 std::bitset<kNumStages> bits(static_cast<uint32_t>(stages)); 41 return BitSetIterator<kNumStages, SingleShaderStage>(bits); 42 } 43 StageBit(SingleShaderStage stage)44 wgpu::ShaderStage StageBit(SingleShaderStage stage) { 45 ASSERT(static_cast<uint32_t>(stage) < kNumStages); 46 return static_cast<wgpu::ShaderStage>(1 << static_cast<uint32_t>(stage)); 47 } 48 49 } // namespace dawn_native 50