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Searched defs:LUT (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/brotli/c/common/
Dcontext.h111 #define BROTLI_CONTEXT(P1, P2, LUT) ((LUT)[P1] | ((LUT) + 256)[P2]) argument
/third_party/node/deps/brotli/c/common/
Dcontext.h111 #define BROTLI_CONTEXT(P1, P2, LUT) ((LUT)[P1] | ((LUT) + 256)[P2]) argument
/third_party/ffmpeg/libavfilter/
Dvf_morpho.c63 typedef struct LUT { struct
74 } LUT; argument
Dvf_histeq.c64 int LUT[256]; ///< lookup table derived from histogram[] member
/third_party/skia/third_party/externals/tint/tools/src/lut/
Dlut.go26 type LUT interface { interface
/third_party/ffmpeg/libavcodec/
Dvble.c49 static const uint8_t LUT[256] = { in vble_unpack() local
Dnellymoserenc.c204 #define find_best(val, table, LUT, LUT_add, LUT_size) \ argument
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/ADT/
DStringExtras.h66 static const char *const LUT = "0123456789ABCDEF"; in toHex() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/
DStringExtras.h142 static const char *const LUT = "0123456789ABCDEF"; variable
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp2668 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear16_12_16() local
2701 Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); in linearToSRGB12_16() local
DSamplerCore.cpp2536 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear8_16)); in sRGBtoLinear16_8_16() local
2548 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); in sRGBtoLinear16_6_16() local
2560 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear5_16)); in sRGBtoLinear16_5_16() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp3217 Pointer<Byte> LUT = constants + OFFSET(Constants, sRGBtoLinear12_16); in sRGBtoLinear16_12_16() local
3250 Pointer<Byte> LUT = constants + OFFSET(Constants, linearToSRGB12_16); in linearToSRGB12_16() local
DSamplerCore.cpp2497 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants, sRGBtoLinearFF_FF00)); in sRGBtoLinearFF00() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86ISelLowering.cpp25527 const int LUT[16] = {/* 0 */ 4, /* 1 */ 3, /* 2 */ 2, /* 3 */ 2, in LowerVectorCTLZInRegLUT() local
27780 const int LUT[16] = {/* 0 */ 0, /* 1 */ 1, /* 2 */ 1, /* 3 */ 2, in LowerVectorCTPOPInRegLUT() local