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Searched defs:NextUniqueID (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DTargetLoweringObjectFileImpl.h34 mutable unsigned NextUniqueID = 1; // ID 0 is reserved for execute-only sections variable
141 mutable unsigned NextUniqueID = 0; variable
185 mutable unsigned NextUniqueID = 0; variable
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DTargetLoweringObjectFileImpl.cpp633 unsigned *NextUniqueID, const MCSymbolELF *AssociatedSymbol) { in selectELFSectionForGlobal()
1730 const TargetMachine &TM, bool EmitUniqueSection, unsigned *NextUniqueID) { in selectWasmSectionForGlobal()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MC/
DMCContext.cpp192 unsigned &NextUniqueID = NextID[Name]; in createSymbol() local